Spielographie
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Ape Escape 3 (2006)Jobs: Designers
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Metal Gear Solid: The Twin Snakes (2004)Jobs: Character Model Supervisors | Lighting Supervisors | Mechanical Model Supervisors | Background Model Supervisors | Art Data Managers | Development Supervisor
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Metal Gear Solid 2: Substance (2003)Jobs: Background Part | Director of 3DCG design | Storyboard | Real Time Demo Production | Real Time Demo Director
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Zone of the Enders: The 2nd Runner (2003)Jobs: Visual Concept / Director of 3D CG Design | Concept Design | Storyboard | Real Time Demo Production | Real Time Demo Director
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Metal Gear Solid 2: Substance (2002)Jobs: Storyboard | Real Time Demo Production | Real Time Demo Director | Director of 3DCG design | Background Part
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Metal Gear Solid 2: Sons of Liberty (2001)Jobs: Real Time Demo Production | Real Time Demo Director | Storyboard | Background Part | Director of 3DCG design
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Zone of the Enders (2001)Jobs: Special thanks to
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Metal Gear Solid: VR Missions (1999)Jobs: Motion Capture Engineers | Skeleton models created by | Characters modeled by
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Metal Gear Solid (1998)Jobs: Scene Direction | Polygon demo authoring | Chief polygon demo director | Machines modeling | Spezial Effekte | Director of CG design | Texture Artists | Skeleton models created by | Scenery modeling | Character Modeling | Scenery graphics filtering | Polygon demo adjustment
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Ganbare Goemon: Uchū Kaizoku Akogingu (1996)Jobs: Movies (ムービー)
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Gradius: Deluxe Pack (1996)Jobs: OP.Movie Design | Visual Designer