Spielographie
.hack//G.U. Vol. 3//Redemption (2007)Jobs: Character Design & Graphics Direction
I/O (2006)Jobs: Mimura (三村)
.hack//G.U. Vol. 1//Rebirth (2006)Jobs: Original Drawing | Character Design & Graphics Direction
Super Mario Strikers (2005)Jobs: Special Thanks
Dance Dance Revolution: Mario Mix (2005)Jobs: Supervisors (Character)
The Legend of Zelda: Four Swords Adventures (2004)Jobs: Progress Management
Mario vs. Donkey Kong (2004)Jobs: Advisors
Pokémon Box: Ruby & Sapphire (2004)Jobs: Special Thanks
Mario Kart: Double Dash!! (2003)Jobs: Producers
The Legend of Zelda: The Wind Waker (2003)Jobs: Progress Management
1080° Avalanche (2003)Jobs: Special Thanks
The Legend of Zelda: Ocarina of Time / Master Quest (2003)Jobs: MOCAP System Directors
Super Mario Sunshine (2002)Jobs: Special Thanks
Paper Mario (2002)Jobs: Special Thanks
Luigi's Mansion (2001)Jobs: Ending Design
Pokémon Stadium 2 (2001)Jobs: 3-D CG Directors
Pokémon Stadium (2000)Jobs: 3D CG Director
Super Smash Bros. (1999)Jobs: Special Thanks
Pocket Monsters Stadium (1998)Jobs: Modeling Director (モデリン グディレクター)
The Legend of Zelda: Ocarina of Time (1998)Jobs: Motion Capture
1080° Snowboarding (1998)Jobs: Motion Capture
Wave Race 64: Kawasaki Jet Ski (1996)Jobs: Direktor / Regisseur / Leiter
Super Mario RPG: Legend of the Seven Stars (1996)Jobs: C.G. Model Designer
Cutey Honey FX (1995)Jobs: Opening Key Animation (オープニング原画)
Kirby's Dream Course (1995)Jobs: Originally designed by
Stunt Race FX (1994)Jobs: Shape Designers