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Harry Potter and the Half-Blood Prince (2009)Jobs: Lead Designer
Burnout: Dominator (2007)Jobs: UK Operation Support
Burnout: Revenge (2005)Jobs: Lead Crash Designer
Burnout 3: Takedown (2004)Jobs: Designers
NFL Street (2004)Jobs: QA Testers
NFL Street 2 (2004)Jobs: QA Testers
Madden NFL 2005 (2004)Jobs: QA Tester
Burnout 3: Takedown (2004)Jobs: Designers
Brute Force (2003)Jobs: DB'3 Fallen 23rd Division Special Thanks (Those who left us before the end, but made a big contribution)
Medal of Honor: Rising Sun (2003)Jobs: Test Team
Burnout 2: Point of Impact (2003)Jobs: Lead Designer
Medal of Honor: Rising Sun (2003)Jobs: Test Team
Madden NFL 2004 (2003)Jobs: QA Testers
Quantum Redshift (2002)Jobs: Curly Monsters are | Programming
Burnout 2: Point of Impact (2002)Jobs: Lead Designer
Burnout (2002)Jobs: Game Designer
Burnout (2002)Jobs: Game Designer
N.GEN Racing (2000)Jobs: Created And Developed by Curly Monsters Ltd
Starlancer (2000)Jobs: Executive Producer
O.D.T.: Escape... or Die Trying (1998)Jobs: Greetings
Colony Wars: Vengeance (1998)Jobs: Programming
Professional Underground League of Pain (1997)Jobs: Thanks to
Colony Wars (1997)Jobs: Programming
WipEout XL (1997)Jobs: Programming Team
The Need for Speed (1996)Jobs: Special Thanks
Wing Commander IV: The Price of Freedom (1996)Jobs: Direktor / Regisseur / Leiter | Executive Producer
WipEout XL (1996)Jobs: Programming Team
The Need for Speed (1995)Jobs: Special thanks to
Wing Commander III: Heart of the Tiger (1995)Jobs: Story | Directed by
Wing Commander III: Heart of the Tiger (1994)Jobs: Producers | Story | Besetzung | Directed by | Executive Producer & Director
Wing Commander: Armada (1994)Jobs: Produzent
Super Wing Commander (1994)Jobs: 3-D Space System | Lead Programmer | ORIGIN Graphic System | Producers
The Need for Speed (1994)Jobs: Special Thanks
Wing Commander (1994)Jobs: Produced by | Design by | Space System by | Software Engineers | OriginFX Graphic System | Directed by
Dangerous Streets / Wing Commander (1994)Jobs: OriginFX Graphic System | Produced by | Space System by | Design by | Software Engineers | Directed by
Wing Commander / Wing Commander II (Special CD-ROM Edition) (1994)Jobs: Creative Director | 3D System | Graphics | Programming | Lead Design | Produzent
Strike Commander: Tactical Operations (1993)Jobs: Produzent
Wing Commander: Privateer (1993)Jobs: Executive Producer | Original Design
Strike Commander (1993)Jobs: Library Code | Visuelle Effekte | Original Outline | Mission Design | Produzent | Cockpit, HUD, and MFDs | Cameras | Direktor / Regisseur / Leiter | RealSpace System Programming | Graphics Primitives
Strike Commander: CD-ROM Edition (1993)Jobs: Chief of Correspondents
Wing Commander: The Secret Missions (1993)Jobs: Direktor / Regisseur / Leiter | Producers | Programmers
Wing Commander (1992)Jobs: Produced by | Design by | Software Engineers | Space System by | Directed by | OriginFX Graphic System
Wing Commander (1992)Jobs: Direktor / Regisseur / Leiter | Programmers
Wing Commander II: Vengeance of the Kilrathi - Special Operations 2 (1992)Jobs: Creative Director
Wing Commander II: Vengeance of the Kilrathi (1991)Jobs: Produzent
Bad Blood (1991)Jobs: Designed by | Directed by
Wing Commander: The Secret Missions 2 - Crusade (1991)Jobs: Programming | Produzent
Wing Commander II: Vengeance of the Kilrathi - Special Operations 1 (1991)Jobs: Creative Director
Wing Commander: The Secret Missions (1990)Jobs: Produzent
Bad Blood (1990)Jobs: Additional Programming | Design | Direktor / Regisseur / Leiter
Wing Commander (1990)Jobs: Lead Design | Programming | Graphics / 3D Programming | Produzent
Times of Lore (1989)Jobs: Lead Design | Project Leader | Playtesting | Writing / Dialogue / Story
Knights of Legend (1989)Jobs: Thanks to
Ultima V: Warriors of Destiny (1989)Jobs: Design
Times of Lore (1989)Jobs: Directed by | Storyline | Game Design | Game Conception | Coding | Playtesting
Times of Lore (1988)Jobs: Game Design and Conception | Storyline | Directed by
Ultima V: Warriors of Destiny (1988)Jobs: Design
Times of Lore (1988)Jobs: Storyline | Playtesting | Directed by | Coding | Game Design and Conception
Strykers Run (1986)Jobs: Game design and original ideas by | Coding by | Graphics designed by
Match Day (1985)Jobs: Programming
Wizadore (1985)Jobs: Written by