Spielographie
Full Tilt! Pinball (1996)Jobs: Full Tilt! Theme Music
SimIsle: Missions in the Rainforest (1995)Jobs: Technical Assistance (Maxis)
SimCity 2000 (1995)Jobs: Music and Sound
SimCity 2000: CD Collection (1995)Jobs: Brian Conrad herded the cats to keep their bytes aligned and objects oriented | Brian Conrad and Michael Perry kept the orchestra in tune with cool tones by the Fat Man | Brian Conrad made sure our code didn't look like SinCity 2000 code. | Ed Goldman, Chris Weiss, Brian Conrad, Owen Nelson and a bunch of other people locked themselves in rooms for hours trying to figure out what a SCURK was. | Maxis/SimCity 2000 Intro Music
SimTower: The Vertical Empire (1995)Jobs: Special thanks to
SimCity 2000 (1994)Jobs: Musik | Technical Director
SimHealth (1994)Jobs: Sound and Music
SimCity 2000 (1994)Jobs: Technical Director | Musik
SimCity 2000: CD Collection (1994)Jobs: Maxis/SimCity 2000 Intro Music
SimCity Classic Graphics (1994)Jobs: Product Maintenance and Updates
SimCity 2000: Urban Renewal Kit (1994)Jobs: Technical Director
SimCity 2000 (1993)Jobs: Musik | Technical Director
Sim Farm (1993)Jobs: Thanks to | Sound Programming | Technical Director
SimCity: Enhanced CD-ROM (1993)Jobs: Technical Lead
El-Fish (1993)Jobs: BEMUSE Music Generatng System
SimEarth: The Living Planet (1992)Jobs: Programmer
SimAnt (1992)Jobs: Amiga Programming | Documentation Contributions
SimCity (1992)Jobs: Musik
SimAnt (1991)Jobs: Documentation Contributions
SimAnt (1991)Jobs: Documentation Contributions
Sim City: Terrain Editor (1989)Jobs: Conception, Design and Programming on Amiga
SimCity (1989)Jobs: Amiga Programming
SimCity (1989)Jobs: Amiga Programming