Games
Prince of Persia: Warrior Within
Bewertung

Game Design Team

Kevin Guillemette

Additional Level Designers

Luc CoutureMounir Riday

Line Producer

Jean-Pierre Flayeux

Direktor / Regisseur / Leiter

Felix-Étienne RocqueSébastien Lavier

Studio Director

Jean Aubert

Illustrateur-Story-Board Artist

Hugues Martel

President Ubisoft Montreal

Martin Tremblay

COO Ubisoft Montreal

Martin Tremblay

Executive Vice President Editorial

Grégoire Gobbi

Vice-President of Continuous Improvement

Michel Allard

Director of Project Management Office

Stéphane D'Astous

Associate Producer

Gadi PollackEric Lajeunesse

Art Production Manager

Martin Schelling

Programming Technical Director

Dany Joannette

Lead Sound Designer

Jonathan Pilon

Lead Nintendo GameCube Programmer

Dany Joannette

Animation Technical Directors & Character Special Effects

Steeve OuelletGuillaume Lefebvre

Executive Producer

Yannis Mallat

Director of Photography

Rémi Lacoste

Lead Level Designer

Pier-Luc Papineau

Lead Programmer

Régis Geoffrion

Modeling Technical Director & Special Effects

Philippe Trarieux

Fight Master Consultant

Jean-François Gagnon

Additional Character Special Effect

Mohanned MansourJean-Thierry Roy

Manufacturing Assistant

Laurent Gaudy

Community Manager

Bruno Guérin

Webmaster

Cyril Beaudaux

Netherlands

Pim Hofmeester

Group Manager

Thomas Petersen

Senior Brand Manager

Delphine DelesalleDanny Ruiz

PR Manager

Stéphane Vallet

Brand Manager Assistant

Kevinn Lorvellec

Manufacturing Manager

Pierre Escaich

Marketing Director

Florence Alibert

Brand Manager

Rémi Perreault

Sales Director

Dominique Tardieu

Technology Group Vice-President

Nicolas Rioux

Additional Modelers

Sébastien Laporte

Additional Special Effecs

Daniel BeaudryJocelyn Strob Simard

Menu and Interface

Fabien Jean-Claude

Business Affairs

Bob Rice

Cinematics Coordinator

Julie Tighe

Orchestration and Music Preparations

Paul D. Taylor

Mix and Co-Producing

Dori Amarillio

Cinematics Data Manager

Olivier Gauthier

Music Composed and Conducted

Inon Zur

Orchestra Contractor

Debbi Dats

Text & Localization Integration

Louis BourbeauJo-Ashley Robert

Localization Project Manager

Jean-Sébastien Ferey

Production Planning

Joanne Belzil

Technical Writer

Irene Plokar

Production Marketing Director

Caroline Martin

President Ubisoft World

Yves Guillemot

CEO Ubisoft World

Yves Guillemot

International Production Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Sound Specialist Advisor

Didier Lord

President

Laurent Detoc

Vice President of Creative Services

Allen Adler

Brand Director

Gary Keith

Public Relations Managers

Kimberly McintyreCarol Quito

Advertising Manager

Pete Jacobs

"I Stand Alone" and "Straight out of Line" by

Godsmack

Vice President of Marketing

Tony Kee

Promotions Manager

Jeff Dandurand

Director of Marketing

Hélène Juguet

Senior Graphic Artist

Li Shen

Computer Editing

Kenny Luong

Sound Technical & Artistic Advisor / Lead Engineer

Simon Charles Pressey

Lead Engineer

Olivier Germain

Second Engineers

Jocelyn Daoust

Sound Technician

Mathieu Rodier

Voice Director

Richard M. Dumont

Prince Recording at

BPC Productions in Encino CA

Director of Sound Studio

Jérémi Valiquette

Foley Artist

Tchae Measroch

Music Composed, Recorded, and Produced

Stuart Chatwood

Engineered by

Alf Anninbalini

Voices Recorded at

Point D'Orgue

Drums Performed By

Jeff Burrows

Foley Recordist

Shaun-Nicholas Gallagher

Sound Editor

André Chaput

Director of Quality Assurance

Daniel Dutil

Quality Control Studio Manager

Éric Tremblay

QC Lead Tester

Éric Visconti

Nintendo GameCube Lead Specialist

Max Bricault

Marketing Game Manager

Sébastien Puel

Marketing Coordinator

Patricia LemayChristophe Martin

Marketing Artist

Maxime ProulxJoey Whelan
Jahr: 2004
Veröffentlichungsdatum
30. November 2004
Bewertung: ?
Kritiken: ?
Entwickler: Ubisoft Divertissements Inc. Publishers: Ubisoft, Inc.

Game Design Team

Kevin Guillemette

Additional Level Designers

Luc CoutureMounir Riday

Line Producer

Jean-Pierre Flayeux

Direktor / Regisseur / Leiter

Felix-Étienne RocqueSébastien Lavier

Studio Director

Jean Aubert

Illustrateur-Story-Board Artist

Hugues Martel

President Ubisoft Montreal

Martin Tremblay

COO Ubisoft Montreal

Martin Tremblay

Executive Vice President Editorial

Grégoire Gobbi

Vice-President of Continuous Improvement

Michel Allard

Director of Project Management Office

Stéphane D'Astous

Associate Producer

Gadi PollackEric Lajeunesse

Art Production Manager

Martin Schelling

Programming Technical Director

Dany Joannette

Lead Sound Designer

Jonathan Pilon

Lead Nintendo GameCube Programmer

Dany Joannette

Animation Technical Directors & Character Special Effects

Steeve OuelletGuillaume Lefebvre

Executive Producer

Yannis Mallat

Director of Photography

Rémi Lacoste

Lead Level Designer

Pier-Luc Papineau

Lead Programmer

Régis Geoffrion

Modeling Technical Director & Special Effects

Philippe Trarieux

Fight Master Consultant

Jean-François Gagnon

Additional Character Special Effect

Mohanned MansourJean-Thierry Roy

Manufacturing Assistant

Laurent Gaudy

Community Manager

Bruno Guérin

Webmaster

Cyril Beaudaux

Netherlands

Pim Hofmeester

Group Manager

Thomas Petersen

Senior Brand Manager

Delphine DelesalleDanny Ruiz

PR Manager

Stéphane Vallet

Brand Manager Assistant

Kevinn Lorvellec

Manufacturing Manager

Pierre Escaich

Marketing Director

Florence Alibert

Brand Manager

Rémi Perreault

Sales Director

Dominique Tardieu

Technology Group Vice-President

Nicolas Rioux

Additional Modelers

Sébastien Laporte

Additional Special Effecs

Daniel BeaudryJocelyn Strob Simard

Menu and Interface

Fabien Jean-Claude

Business Affairs

Bob Rice

Cinematics Coordinator

Julie Tighe

Orchestration and Music Preparations

Paul D. Taylor

Mix and Co-Producing

Dori Amarillio

Cinematics Data Manager

Olivier Gauthier

Music Composed and Conducted

Inon Zur

Orchestra Contractor

Debbi Dats

Text & Localization Integration

Louis BourbeauJo-Ashley Robert

Localization Project Manager

Jean-Sébastien Ferey

Production Planning

Joanne Belzil

Technical Writer

Irene Plokar

Production Marketing Director

Caroline Martin

President Ubisoft World

Yves Guillemot

CEO Ubisoft World

Yves Guillemot

International Production Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Sound Specialist Advisor

Didier Lord

President

Laurent Detoc

Vice President of Creative Services

Allen Adler

Brand Director

Gary Keith

Public Relations Managers

Kimberly McintyreCarol Quito

Advertising Manager

Pete Jacobs

"I Stand Alone" and "Straight out of Line" by

Godsmack

Vice President of Marketing

Tony Kee

Promotions Manager

Jeff Dandurand

Director of Marketing

Hélène Juguet

Senior Graphic Artist

Li Shen

Computer Editing

Kenny Luong

Sound Technical & Artistic Advisor / Lead Engineer

Simon Charles Pressey

Lead Engineer

Olivier Germain

Second Engineers

Jocelyn Daoust

Sound Technician

Mathieu Rodier

Voice Director

Richard M. Dumont

Prince Recording at

BPC Productions in Encino CA

Director of Sound Studio

Jérémi Valiquette

Foley Artist

Tchae Measroch

Music Composed, Recorded, and Produced

Stuart Chatwood

Engineered by

Alf Anninbalini

Voices Recorded at

Point D'Orgue

Drums Performed By

Jeff Burrows

Foley Recordist

Shaun-Nicholas Gallagher

Sound Editor

André Chaput

Director of Quality Assurance

Daniel Dutil

Quality Control Studio Manager

Éric Tremblay

QC Lead Tester

Éric Visconti

Nintendo GameCube Lead Specialist

Max Bricault

Marketing Game Manager

Sébastien Puel

Marketing Coordinator

Patricia LemayChristophe Martin

Marketing Artist

Maxime ProulxJoey Whelan