Monster House
Jahr
Genre
Veröffentlichungsdatum
18. Juli 2006
Plattformen
Perspektiven
Executive Producer
Rémi RacineHead of Production
Chafye NemriGame Executive
Denis LacasseLead- Audio Team
Daniel CarrierLead - Graphics Team
Michael VachonLead - Simulation Team
Étienne DanvoyeLead - Tools Team
Martin RuelChief Technology Officer
Martin WalkerDirector of Technology
Stephen MulrooneyLead - Framework Team
Bruno ChampouxAdditional Concept Art
Anthony CournoyerAdditional Modeling
Magali AubéSpecial Thanks
Friends and FamilyAlexandre BeloinNicolas BrunoniCharles-François CaronChloé DesautelsMarc DevaultLyne GirouardMarie-Christine GosselinAdrian JonesJean-Martin MasseMathieu MercierJim MurrayPascal PaquettePierre PoulinMartin SaindonDavid SassonIan St-LouisMartin ThibertMaria RadiceDenisse ZapataBrian J. FarrellKelly FlockJack SorensenTerri SchiekJames KennedyGermaine GioiaBrandy A. CarrilloJenni CarlsonGil KenanJason ClarkHeather SmithJenny
Spencer LockeSkull
Keith James FergusonVoice-Over Casting / Production
Voiceworks Productions Inc.V.O. Director
Douglas CarriganRecording Studio
Atlantis GroupCut Scene Script
Dan HarmonDschibuti
Mitchel MussoChowder
Sam LernerArt Director
Thom AngTesters
Frank LeonShaun LamanoJonathan BlairKevin KahmAngelo LorenzoBen MetcalfeChris GregoryRinaldi CobarrubiaDarren MurthaDavid GuitierrezBradley BourneAndré LanielTechnical Manager
Peter AndrewTest Supervisor
Nickolas GardnerDirector, Quality Assurance
Monica VallejoTest Lead
Ryan KingDirector of Global Brand Management
John ArdellSenior Global Brand Manager
Sarah HandleyPackage Layout & Design
Bryan FrodenteInstruction Manual
Richard Dal PortoAssociate Project Manager
Rob ShepardDirector, Project Management
Richard BrowneFirst Party Supervisor
Adam AffruntiBrand Manager
Kevin HooperDirector of Creative Services
Howard LiebeskindSenior Manager, Creative Services
Brian BalistreriProject Manager
George CollinsCreative Manager
Scott RogersCreative Services Manager
Melissa RothExecutive Producer, Interactive
Keith HargroveExecutive Director, Interactive
Mark CaplanSpecial FX Artist
Xavier LestourneaudThou Art Dead Composer
Mark MitchellProduction Manager
Jean-François NaudLead Texture Artist
Christian GuertinSenior Lighting Artist
Dobri VassilevLighting Artist
Luis MartinsLead Programmer
Dominic AllaireGameplay Analyst
Vincent NoiretLead 3D Artist
Philippe DesrosiersTech Lead Artist
Filip IvanovićLead Sound Designer and Composer
Jean-Frédéric VachonQA Lead
Cédric MichéaGame Designer
Sébastien JeanTechnical Lead Programmer
Sebastien DuvalConcept Art
Donald CaronLead Animator
Robert Darryl PurdySound Designer
Paul WilliamsGame Programmers
François BédardMarc-Frédérick BlanchetStéphane CrêteJames DesjardinsGaylord FoureauJean-François GauthierYasmin MerabetTexture Artist
Simon ChicoineCreative Director
David Osborne
Jahr: 2006
Veröffentlichungsdatum
18. Juli 2006
Plattformen: GameCube, PlayStation 2
Perspektiven: Dritte Person (Andere)
Bewertung: ?
Kritiken: ?
Game Directors: Basil Lanaris