Games
Marvel Nemesis: Rise of the Imperfects
Jahr
Veröffentlichungsdatum
20. September 2005
Bewertung

Vice President of Interactive

Ames Kirshen

President of Worldwide Consumer Products

Timothy Rothwell

Executive Producer

Marc Aubanel

Design Team

Geoff Jones

Lead Level Designer

Steve Thoms

Technical Artist

Anthony Chiang

Testing Team

Jonathan Curiel

Technical Director

Robert HuebnerEdward Kilham

Lead Programmer

Brandon Moro

Visuelle Effekte

Mike Parsons

Lead Designer

Jacob Stephens

Lead Modeler

Ronald Kee

Lead Texturer

Sarah Szundi

Testing Team Lead

Edward Chennault

Lead Graphic Designer

Laura DeYoung

Video Post Production

Peter MillerJohn Powers

Music Coordinator

Victoria Seale

Public Relations Team

Peter Nguyen

Lighting APM

Scott Speirs

Additional CG Supervision

Ryan Cleven

Localization Producers

Christophe LabruneDavid Wiens

Additional Motion Capture

John Mayhew

Synthesizer Programming

Ian GreenNeil StempMark Wilderspin

Produktmanager

Otis Perrick

Marketing Team

Michael R. Lee

Level Concept Art

Peter Chan

Music by

Trevor Jones

QA Manager

Phil Sinnott

New Character Concepts

Paul Catling

Audio Lead

Jeff Mair

Interactive Music

John Tennant

Franchise Development Director

Robert McMurtry

Lead Lighters

Vincent ChiKay Darby

Drawing

Jae Lee

Cinematic Director

Andrew DoucetteRon Martin

Motion Capture Lead

Gordon Waddington

Colorist

June Chung

Concept

Jae Lee
Jahr: 2005
Veröffentlichungsdatum
20. September 2005
Plattformen: GameCube, Xbox, PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Electronic Arts Canada, Nihilistic Software, Inc. Publishers: Electronic Arts, Inc.

Vice President of Interactive

Ames Kirshen

President of Worldwide Consumer Products

Timothy Rothwell

Executive Producer

Marc Aubanel

Design Team

Geoff Jones

Lead Level Designer

Steve Thoms

Technical Artist

Anthony Chiang

Testing Team

Jonathan Curiel

Technical Director

Robert HuebnerEdward Kilham

Lead Programmer

Brandon Moro

Visuelle Effekte

Mike Parsons

Lead Designer

Jacob Stephens

Lead Modeler

Ronald Kee

Lead Texturer

Sarah Szundi

Testing Team Lead

Edward Chennault

Lead Graphic Designer

Laura DeYoung

Video Post Production

Peter MillerJohn Powers

Music Coordinator

Victoria Seale

Public Relations Team

Peter Nguyen

Lighting APM

Scott Speirs

Additional CG Supervision

Ryan Cleven

Localization Producers

Christophe LabruneDavid Wiens

Additional Motion Capture

John Mayhew

Synthesizer Programming

Ian GreenNeil StempMark Wilderspin

Produktmanager

Otis Perrick

Marketing Team

Michael R. Lee

Level Concept Art

Peter Chan

Music by

Trevor Jones

QA Manager

Phil Sinnott

New Character Concepts

Paul Catling

Audio Lead

Jeff Mair

Interactive Music

John Tennant

Franchise Development Director

Robert McMurtry

Lead Lighters

Vincent ChiKay Darby

Drawing

Jae Lee

Cinematic Director

Andrew DoucetteRon Martin

Motion Capture Lead

Gordon Waddington

Colorist

June Chung

Concept

Jae Lee