Cel Damage
Jahr
Veröffentlichungsdatum
10. Januar 2002
Plattformen
Perspektiven
Website Art Director
Geoff KoopsLead Consultant
Deni SkeensPackage Product Management
John BurnsPackage Design
Ayzenberg GroupTesting Manager
Timothy AttuquayefioProduct Testing
Chris NewellAnne EphraimLenny Ray CastilloRomulo RodriguezChristopher PeersSyruss Tuttin FlyteAssociate Producer
Jeff HassonInternational Development Director
Atsuko MatsumotoProduktmanager
Steve PerkinsMarketing Assistant
Anthony CaiazzoDocumentation
Ede ClarkeLead Tester
David MillerProduzent
Matthew McKnightWebsite Producer
Jennifer ChristensonVoice Actors
Joe PaulinoCharles MartinetBruce RobertsonThessaly LernerLinda CassidyAndrew ChaikinJ. S. GilbertSpecial People
Aimee LuAmanda LeducCarrie SancartierDarryl ChanKimberley BarrettLisa WilsonDaniel AwadallaLori EsserSasha ZagorskySophie TherrienMusic Composition and Performance
Egg Plant ProductionsAdditional Narrative and Design Elements
Raichert MediaCut Scene Foley and Mastering
VenomSpecial Thanks
Michael AbrashCliff AnselKevin BachusPeter BergstromSeamus BlackleyEdwin CaparazDaniel CarverMark ChandlerPhil EngstromMarc FarlyKathy FrazierEd FriesTom FrisinaAndi GotardJeff HilbertRob HubbardElan LeeDavid McCoyHarald SeeleyWarren SpectorJodi VetterlDavid WatkinsJordan WeismanDavid WhittakerGillian WuTim WuFocus Testers
Stephen AminiEd ChoChristini ChuiYiola CleovoulouAdrian ElliottChris EskinsLori EsserJames FoggFrank GrisafiAaron HicksChris Jones-HansenWendy KwongRick MartinPaul RochanJoey SullivanSean SwayzeChristopher D. WhiteStephen WhiteSound Effects
Steven SauvéCut Scene scripts, storyboards, and game dialogue scripts
Lane RaichertVoice Director
Lane RaichertArt Intern
Domenic TrapassoGame Programmer
Jason HasenbuhlerAssistant Developer
Chris ForresterDirector of Technology
David WuConcept Artist
Ted KimLead Designer
Kevin Barrett3D Artist
Sonya RobertsTexture Artist
Woojin ChoiOperations Manager
Tova PosnerArt Director
Gary SnyderProject Director
Kevin Barrett3D Artist/Animator
David Feltham3D Graphics Programming
Guillaume ProvostTools Programming
Guillaume ProvostQuality Assurance Lead
John HarleyScheduling and Coordination
Lorraine MahDevelopment Lead
Rich HilmerLead Artist
Joseph GanetakosModeler
Heidi KlinckProgramming Lead
Daniel PosnerConcept/Texture Artist
Vince ChuiJahr: 2002
Veröffentlichungsdatum
10. Januar 2002
Plattformen: GameCube, PlayStation 3, PS Vita, Nintendo Switch, PlayStation 4, Xbox One, Xbox, PlayStation 2
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?