Games
Cel Damage
Jahr
Veröffentlichungsdatum
10. Januar 2002
Perspektiven
Bewertung

Website Art Director

Geoff Koops

Lead Consultant

Deni Skeens

Package Product Management

John Burns

Package Design

Ayzenberg Group

Testing Manager

Timothy Attuquayefio

Associate Producer

Jeff Hasson

International Development Director

Atsuko Matsumoto

Produktmanager

Steve Perkins

Marketing Assistant

Anthony Caiazzo

Documentation

Ede Clarke

Lead Tester

David Miller

Website Producer

Jennifer Christenson

Music Composition and Performance

Egg Plant Productions

Additional Narrative and Design Elements

Raichert Media

Cut Scene Foley and Mastering

Venom

Sound Effects

Steven Sauvé

Cut Scene scripts, storyboards, and game dialogue scripts

Lane Raichert

Voice Director

Lane Raichert

Art Intern

Domenic Trapasso

Game Programmer

Jason Hasenbuhler

Assistant Developer

Chris Forrester

Director of Technology

David Wu

Concept Artist

Ted Kim

Lead Designer

Kevin Barrett

3D Artist

Sonya Roberts

Texture Artist

Woojin Choi

Operations Manager

Tova Posner

Art Director

Gary Snyder

Project Director

Kevin Barrett

3D Artist/Animator

David Feltham

3D Graphics Programming

Guillaume Provost

Tools Programming

Guillaume Provost

Quality Assurance Lead

John Harley

Scheduling and Coordination

Lorraine Mah

Development Lead

Rich Hilmer

Lead Artist

Joseph Ganetakos

Modeler

Heidi Klinck

Programming Lead

Daniel Posner

Concept/Texture Artist

Vince Chui
Jahr: 2002
Veröffentlichungsdatum
10. Januar 2002
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Pseudo Interactive, Inc. Publishers: Electronic Arts, Inc.

Website Art Director

Geoff Koops

Lead Consultant

Deni Skeens

Package Product Management

John Burns

Package Design

Ayzenberg Group

Testing Manager

Timothy Attuquayefio

Associate Producer

Jeff Hasson

International Development Director

Atsuko Matsumoto

Produktmanager

Steve Perkins

Marketing Assistant

Anthony Caiazzo

Documentation

Ede Clarke

Lead Tester

David Miller

Website Producer

Jennifer Christenson

Music Composition and Performance

Egg Plant Productions

Additional Narrative and Design Elements

Raichert Media

Cut Scene Foley and Mastering

Venom

Sound Effects

Steven Sauvé

Cut Scene scripts, storyboards, and game dialogue scripts

Lane Raichert

Voice Director

Lane Raichert

Art Intern

Domenic Trapasso

Game Programmer

Jason Hasenbuhler

Assistant Developer

Chris Forrester

Director of Technology

David Wu

Concept Artist

Ted Kim

Lead Designer

Kevin Barrett

3D Artist

Sonya Roberts

Texture Artist

Woojin Choi

Operations Manager

Tova Posner

Art Director

Gary Snyder

Project Director

Kevin Barrett

3D Artist/Animator

David Feltham

3D Graphics Programming

Guillaume Provost

Tools Programming

Guillaume Provost

Quality Assurance Lead

John Harley

Scheduling and Coordination

Lorraine Mah

Development Lead

Rich Hilmer

Lead Artist

Joseph Ganetakos

Modeler

Heidi Klinck

Programming Lead

Daniel Posner

Concept/Texture Artist

Vince Chui