Games
BMX XXX
Jahr
Veröffentlichungsdatum
24. November 2002
Perspektiven
Bewertung

Acclaim Audio, Executive Audio Director

Rick Fox

Quality Assurance Manager

Brian Regan

Anleitung

Bill Dickson

Game Counselor

Brennen Vega

Audio Producer

Mike Tekulve

Assistant Video/Graphics Design

Jay BiancamanoDavid Byrne

Consumer Service, Consumer Service Manager

Tara Schiraldi

Director of Public Relations

Alan Lewis

Senior Manager MoCap Studio

Hajime Ogata

Traffic Manager

Lisa Koch

External Product Development

Brett Gow

Marketing VP Brand

Evan Stein

European Marketing Manager

Ned Browning

European Coordinator

Damian Leah

Executive Producer

Shawn David Rosen

AKA Sr. Brand Manager

Ben Fischbach

Marketing Coordinator

Zachary Smith

Senior Manager Video/Graphics Design

Jack Scalici

Senior QA Lead Analysts

Bonchi Martinez

Creative Services, CS Director

Scott Jenkins

Acclaim Motion Capture Studio, Director of NYTG Group

Bob Davidsen

Sr. Online Designer

Jarrett Brilliant

Director of Publishing Operations

Walter Black

Executive Assistant

Christine Atkins

PR Coordinator

Matthew Schlosberg

CHO Highwater Group

Dan HarnettTara Blanco

Product Support Team Supervisor

Daren Chencinski

Acclaim Online, Internet Architect

Bobby Saha

Assistant Webmaster

Mark Demofsky

Information Systems Department Manager

Christopher Maher

QA Project Leads

Jason MooreDave Gumbrecht

Motion Production Manager

Michael Passuello

Tools Engineers

Brian HallKeith Neal

Level Artists: The Bronx, NYC

Giezi BermudezKelly Lamsens

Level Artists: Launch Pad 69

David EwaldDavid Reyes

Additional Art

Erik Purins

Park Editor Engineering

Mark BillingtonJonathan Mercier

Interface Engineers

Chris M.Sylvain Martel

Additional Writing

Tin Guerrero

Z-Axis Video Girl

Jessica Wong-Sumida

Lead Engineer

David Grace

NPC Character Art

Mat Hale

Level Artists: UGP Roots Jam

Hector FajardoJapeth Pieper

Skeletal Dynamics System

Nick Torkos

Lead Animator

Bob Jeffery

Level Artists: Sheep Hills

John Zhongyi WangDavid Reyes

Interface Artist

Sunny Lee

Script Writer

Warren Graff

Game Engineering

Chris M.Mathieu Mazerolle

Additional Engineering

Michael Constant

Lead Gamecube Engineer

Sylvain Martel

Main Character Art

Christine JeanLuis Castro

Additional Game Design

Shawn David RosenD. J. Peluso

Executive Management

David LuntzReagan Luntz

Video Editing

Sunny LeeMat Hale

Project Management

Glen Egan

Project Art Lead

Mark Girouard

Level Artists: Syracuse

Cecil Carthen Jr.Japeth Pieper
Jahr: 2002
Veröffentlichungsdatum
24. November 2002
Plattformen: GameCube, Xbox, PlayStation 2
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Z-Axis, Ltd. Publishers: Acclaim Entertainment, Inc.

Acclaim Audio, Executive Audio Director

Rick Fox

Quality Assurance Manager

Brian Regan

Anleitung

Bill Dickson

Game Counselor

Brennen Vega

Audio Producer

Mike Tekulve

Assistant Video/Graphics Design

Jay BiancamanoDavid Byrne

Consumer Service, Consumer Service Manager

Tara Schiraldi

Director of Public Relations

Alan Lewis

Senior Manager MoCap Studio

Hajime Ogata

Traffic Manager

Lisa Koch

External Product Development

Brett Gow

Marketing VP Brand

Evan Stein

European Marketing Manager

Ned Browning

European Coordinator

Damian Leah

Executive Producer

Shawn David Rosen

AKA Sr. Brand Manager

Ben Fischbach

Marketing Coordinator

Zachary Smith

Senior Manager Video/Graphics Design

Jack Scalici

Senior QA Lead Analysts

Bonchi Martinez

Creative Services, CS Director

Scott Jenkins

Acclaim Motion Capture Studio, Director of NYTG Group

Bob Davidsen

Sr. Online Designer

Jarrett Brilliant

Director of Publishing Operations

Walter Black

Executive Assistant

Christine Atkins

PR Coordinator

Matthew Schlosberg

CHO Highwater Group

Dan HarnettTara Blanco

Product Support Team Supervisor

Daren Chencinski

Acclaim Online, Internet Architect

Bobby Saha

Assistant Webmaster

Mark Demofsky

Information Systems Department Manager

Christopher Maher

QA Project Leads

Jason MooreDave Gumbrecht

Motion Production Manager

Michael Passuello

Tools Engineers

Brian HallKeith Neal

Level Artists: The Bronx, NYC

Giezi BermudezKelly Lamsens

Level Artists: Launch Pad 69

David EwaldDavid Reyes

Additional Art

Erik Purins

Park Editor Engineering

Mark BillingtonJonathan Mercier

Interface Engineers

Chris M.Sylvain Martel

Additional Writing

Tin Guerrero

Z-Axis Video Girl

Jessica Wong-Sumida

Lead Engineer

David Grace

NPC Character Art

Mat Hale

Level Artists: UGP Roots Jam

Hector FajardoJapeth Pieper

Skeletal Dynamics System

Nick Torkos

Lead Animator

Bob Jeffery

Level Artists: Sheep Hills

John Zhongyi WangDavid Reyes

Interface Artist

Sunny Lee

Script Writer

Warren Graff

Game Engineering

Chris M.Mathieu Mazerolle

Additional Engineering

Michael Constant

Lead Gamecube Engineer

Sylvain Martel

Main Character Art

Christine JeanLuis Castro

Additional Game Design

Shawn David RosenD. J. Peluso

Executive Management

David LuntzReagan Luntz

Video Editing

Sunny LeeMat Hale

Project Management

Glen Egan

Project Art Lead

Mark Girouard

Level Artists: Syracuse

Cecil Carthen Jr.Japeth Pieper