Games
Star Wars: Flight of the Falcon
Jahr
Veröffentlichungsdatum
18. November 2003
Plattformen
Perspektiven
Bewertung
Entwickler: Pocket Studios Publishers: THQ Inc.

Marketing Coordinator

Damian Garcia

Director of Product Development (Europe)

Mike Gamble

Assistant Project Manager

Phillip Wright

Director of QA

Monica Vallejo

Media Relations Coordinator

Kyle Walker

QA Technical Supervisor

Mario Waibel

Executive VP Worldwide Studios

Jack Sorensen

VP product Development

Philip Holt

Associate Product Marketing Manager

Heather Guzenda

Associate Creative Services Manager

Andrea Waibel

QA Database Administrator

Jason Roberts

Director of Global Brand Management

Alison Quirion

Global Brand Manager

David Pava

First Party Supervisor

Evan Icenbice

Packaging & Manual Design

Three Thirty

Senior VP Worldwide Marketing

Peter Dille

Senior Manager of Creative Services

Kathy Helgason

Director of International Brand Management

Michael Pattison

International Brand Manager

Sarah Bincliffe

Associate Media Relations Manager

Erik Reynolds

Associate International Brand Manager

Sarah Nicholson

Director of Creative Services

Howard Liebeskind

Lead Tester

Stephen Florida

Director of PR

Liz Pieri

LucasArts Astromech Wrangler

P. J. Hirschmann

LucasArts Master Droid Engineer

Justin M. Lambros

LucasArts Marketing

Logan ParrGreg Rosenfeld

LucasArts Business Affairs

Mark BarbolakAnne-Marie Hawkins

Very Special Thanks

George Lucas

Bonus Game Level Design

Les EllisCharlie Scott-Skinner

Executive Producer

Steve Iles

Front End Programmer

Charlie Scott-Skinner

Bonus Game Programmer

Charlie Scott-Skinner

Development Director

David Williams

PMA Technician

Kevin

Script Programmer

Gabriel Lee

Sustenance Technician

David Williams

Lead Programmer

Gabriel Lee

Ships & Vehicle Artist

Robert David Swan

Bonus Game Concept Design

Charlie Scott-Skinner

Additional Programming

Thomas Heaton

Additional Script Programmer

Thomas HeatonDavid Williams

Lead Artist

Tahir Rashid

Front End Artists

Antony HagerNigel Brownjohn

Concept Design

Robert David Swan

Game Sound & Music

Allister Brimble

Engine Programmer

Rob Buckley
Jahr: 2003
Veröffentlichungsdatum
18. November 2003
Plattformen: Game Boy Advance
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Pocket Studios Publishers: THQ Inc.

Marketing Coordinator

Damian Garcia

Director of Product Development (Europe)

Mike Gamble

Assistant Project Manager

Phillip Wright

Director of QA

Monica Vallejo

Media Relations Coordinator

Kyle Walker

QA Technical Supervisor

Mario Waibel

Executive VP Worldwide Studios

Jack Sorensen

VP product Development

Philip Holt

Associate Product Marketing Manager

Heather Guzenda

Associate Creative Services Manager

Andrea Waibel

QA Database Administrator

Jason Roberts

Director of Global Brand Management

Alison Quirion

Global Brand Manager

David Pava

First Party Supervisor

Evan Icenbice

Packaging & Manual Design

Three Thirty

Senior VP Worldwide Marketing

Peter Dille

Senior Manager of Creative Services

Kathy Helgason

Director of International Brand Management

Michael Pattison

International Brand Manager

Sarah Bincliffe

Associate Media Relations Manager

Erik Reynolds

Associate International Brand Manager

Sarah Nicholson

Director of Creative Services

Howard Liebeskind

Lead Tester

Stephen Florida

Director of PR

Liz Pieri

LucasArts Astromech Wrangler

P. J. Hirschmann

LucasArts Master Droid Engineer

Justin M. Lambros

LucasArts Marketing

Logan ParrGreg Rosenfeld

LucasArts Business Affairs

Mark BarbolakAnne-Marie Hawkins

Very Special Thanks

George Lucas

Bonus Game Level Design

Les EllisCharlie Scott-Skinner

Executive Producer

Steve Iles

Front End Programmer

Charlie Scott-Skinner

Bonus Game Programmer

Charlie Scott-Skinner

Development Director

David Williams

PMA Technician

Kevin

Script Programmer

Gabriel Lee

Sustenance Technician

David Williams

Lead Programmer

Gabriel Lee

Ships & Vehicle Artist

Robert David Swan

Bonus Game Concept Design

Charlie Scott-Skinner

Additional Programming

Thomas Heaton

Additional Script Programmer

Thomas HeatonDavid Williams

Lead Artist

Tahir Rashid

Front End Artists

Antony HagerNigel Brownjohn

Concept Design

Robert David Swan

Game Sound & Music

Allister Brimble

Engine Programmer

Rob Buckley