Games
Maken X
Jahr
Genre
Veröffentlichungsdatum
25. April 2000
Plattformen
Bewertung
Autor / Verfasser: Jun-ichi Murakami

Sound Programmer

Kazuya Mukae

Recording Engineer

Kirk Arnold

Main Programmer

Tai Yamaguchi

Program Leader

Tai Yamaguchi

Tool Programmer

Takahiro Akiyama

3D-sound Designer

Takahiro Ogata

Composer

Shōji Meguro

Art Director

Kazuma Kaneko

Event Programmer

Masahiro Horikoshi

2D Effect Programmer

Kazuya Mukae

CG Animator

Miyuki Uetsuki

Casting Voice Director

Lani Minella

Recording Studio

Power House Studio

Debug Team Manager

Kazufumi Honma

Enemy Algorithm Programmer

Tomohiro HosoyaTamotsu Sekiguchi

Enemy Algorithm Planner

Kazuya UsuiDaisuke Kanada

CG Cooperate

LINKS Corporation

CG Producer

Mikitaka Kurasawa

Direktor / Regisseur / Leiter

Katsura Hashino

CG Supervisor

Ikuo Nishii

Sub System Programmer

Masaya Takano

3D Effect Programmer

Takahiro Akiyama

CG Chief Animator

Masaru Matsumoto

CG Assistant Animator

Tarou Mizoguchi

Sub System Planner

Takashi Miyasaka

Design Leader

Tatsuya Igarashi

Publishing Designer

Megumi Shiraishi

Sound Composer Leader

Takahiro Ogata

Debug Team Chief

Kazuhito Aragane

CG Technical Adviser

Yoshihisa Hirano

Scenario Writer

Kazunori Sakai

Executive Producer

Naoya Harano

Public Relations

Heather Hawkins

Supervisor

Kaoru Ichigozaki

Presented by

SEGA

VP of Product Development

Jin Shimazaki

Assistant Lead Analysts

Joseph EdwardsJonas Robledo

DTP Operator

Makoto Nishino

Localization Producer

Jason Kuo

Marketing Director

John Golden

Project Management (SOJ)

Koji Kuroki

Writer/Editor/Translator

Luke Valentine

Localization Manager

Osamu Shibamiya

Lead Product Analyst

Todd Slepian

Product Marketing Specialist

Dennis Lee

Produzent

Kouji Okada
Jahr: 2000
Veröffentlichungsdatum
25. April 2000
Plattformen: Dreamcast
Bewertung: ?
Kritiken: ?
Entwickler: Atlus Co., Ltd. Publishers: SEGA of America, Inc. Autor / Verfasser: Jun-ichi Murakami

Sound Programmer

Kazuya Mukae

Recording Engineer

Kirk Arnold

Main Programmer

Tai Yamaguchi

Program Leader

Tai Yamaguchi

Tool Programmer

Takahiro Akiyama

3D-sound Designer

Takahiro Ogata

Composer

Shōji Meguro

Art Director

Kazuma Kaneko

Event Programmer

Masahiro Horikoshi

2D Effect Programmer

Kazuya Mukae

CG Animator

Miyuki Uetsuki

Casting Voice Director

Lani Minella

Recording Studio

Power House Studio

Debug Team Manager

Kazufumi Honma

Enemy Algorithm Programmer

Tomohiro HosoyaTamotsu Sekiguchi

Enemy Algorithm Planner

Kazuya UsuiDaisuke Kanada

CG Cooperate

LINKS Corporation

CG Producer

Mikitaka Kurasawa

Direktor / Regisseur / Leiter

Katsura Hashino

CG Supervisor

Ikuo Nishii

Sub System Programmer

Masaya Takano

3D Effect Programmer

Takahiro Akiyama

CG Chief Animator

Masaru Matsumoto

CG Assistant Animator

Tarou Mizoguchi

Sub System Planner

Takashi Miyasaka

Design Leader

Tatsuya Igarashi

Publishing Designer

Megumi Shiraishi

Sound Composer Leader

Takahiro Ogata

Debug Team Chief

Kazuhito Aragane

CG Technical Adviser

Yoshihisa Hirano

Scenario Writer

Kazunori Sakai

Executive Producer

Naoya Harano

Public Relations

Heather Hawkins

Supervisor

Kaoru Ichigozaki

Presented by

SEGA

VP of Product Development

Jin Shimazaki

Assistant Lead Analysts

Joseph EdwardsJonas Robledo

DTP Operator

Makoto Nishino

Localization Producer

Jason Kuo

Marketing Director

John Golden

Project Management (SOJ)

Koji Kuroki

Writer/Editor/Translator

Luke Valentine

Localization Manager

Osamu Shibamiya

Lead Product Analyst

Todd Slepian

Product Marketing Specialist

Dennis Lee

Produzent

Kouji Okada