Games
Star Wars: X-Wing - B-Wing
Jahr
Veröffentlichungsdatum
01. Januar 1993
Plattformen
Perspektiven
---
Bewertung
Entwickler: --- Publishers: LucasArts Entertainment Company LLC

Theme Music by

John T. Williams

Dialog Editing by

Clint Bajakian

Cover Art by

Martin Cameron

Package Design by

Terri Soo Hoo

Created, designed, and project led by

Lawrence HollandEdward Kilham

Cinematic Engine programming by

Edward Kilham

Additional Music and Orchestration by

Clint BajakianMichael Z. LandPeter McConnell

Manual Written by

Wayne ClineDavid Wessman

3D Animation and Rendering by

Martin CameronJon KnolesJames McLeod

Product Marketing Manager

Barbara Gleason

Manual Design by

Mark Shepard

Special thanks to

George Lucas

3D Flight Engine Models by

Wade Lady

Additional Models by

John BellDaniel Colon Jr.

Associate Producer

Wayne Cline

LucasArts QA Supervisor

Mark Cartwright

Public Relations Manager

Sue Seserman

3D Polygon programming by

Peter Lincroft

Mission AI programming by

Lawrence Holland

Mission Design by

David MaxwellDavid Wessman

iMUSE™ Electronic Music System by

Michael Z. LandPeter McConnell

Technical Support Manager

Khris Brown

Coordination

Kristin Dodt

Project Lead

Thomas Brockhage

Manual Translation

Jasper Bongertz

Game Translation

Thomas BuchhornNils Bote
Jahr: 1993
Veröffentlichungsdatum
01. Januar 1993
Plattformen: DOS
Perspektiven: ---
Bewertung: ?
Kritiken: ?
Entwickler: --- Publishers: LucasArts Entertainment Company LLC

Theme Music by

John T. Williams

Dialog Editing by

Clint Bajakian

Cover Art by

Martin Cameron

Package Design by

Terri Soo Hoo

Created, designed, and project led by

Lawrence HollandEdward Kilham

Cinematic Engine programming by

Edward Kilham

Additional Music and Orchestration by

Clint BajakianMichael Z. LandPeter McConnell

Manual Written by

Wayne ClineDavid Wessman

3D Animation and Rendering by

Martin CameronJon KnolesJames McLeod

Product Marketing Manager

Barbara Gleason

Manual Design by

Mark Shepard

Special thanks to

George Lucas

3D Flight Engine Models by

Wade Lady

Additional Models by

John BellDaniel Colon Jr.

Associate Producer

Wayne Cline

LucasArts QA Supervisor

Mark Cartwright

Public Relations Manager

Sue Seserman

3D Polygon programming by

Peter Lincroft

Mission AI programming by

Lawrence Holland

Mission Design by

David MaxwellDavid Wessman

iMUSE™ Electronic Music System by

Michael Z. LandPeter McConnell

Technical Support Manager

Khris Brown

Coordination

Kristin Dodt

Project Lead

Thomas Brockhage

Manual Translation

Jasper Bongertz

Game Translation

Thomas BuchhornNils Bote