Games
Inner Worlds
Jahr
Genre
Veröffentlichungsdatum
01. Januar 1996
Plattformen
Perspektiven
Bewertung

Peter, Glen, Russ, Kevin, Tim, Andy, Joshua, et all. Publishing assistance. Artwork, mapping, playtesting. Expert consulting. Design criticism.

Semilogic Entertainments - Palo Cedro; California; USA

Joe's big brother. C++ Paramedic. Nikita who?

Ron Hitchens

Publishing assistance.

Clyde Grossman

Miscellaneous artwork including those cool round tunnel graphics

Lorin Nelson

Human<->Wolf transformation sound. (It's so cool!)

Christian Holtje

Design discussions on the mailing list.

Jason Venner

These guys made many, many excellent sound effects for Inner Worlds!

PENTATONE Musikproduktion - Münster; Germany

Wolf expert. Ken supplied drawings of a wolf in various poses so that Joe could render Nikita's wolf-form animations accurately and relistically. Also, any talent Joe Hitchens has as an artist is due mostly to Ken.

J. Kenneth Allein

Cleaning and "Tweening" the large Nikita anims.

Allen Taylor

Playtesting and taking Bryan to the symphony to prevent his brain from melting.

Sunghee Kim

Special last minute assistance of a top-secret nature which allowed Joe to complete the game.

Special Agent Spence Watson - Salt Lake City; Utah; USA

Joe's beloved sister. Mapping, playtesting, and generous helpings of emotional support.

Lorena Hitchens

Project Manager and humble leader of this eclectic band of cybergypsies. Principal game designer. Principal artist. Principal mapper. General programming.

Joe Hitchens

George has been one of the most valuable programmers on the team. He holds the distinction of being one of only a tiny few who have beheld the CLAWS and not gone mad in the experience. Guardian of Colleen's chastity. He brought The Claws to life.

George Hoffman

Our own private sound man. Craig's contribution is in the form of a superb quality custom music and sound effects driver. It actually works pretty dang good!

Craig Peeper

Normunds discovered the seltzer of life and brought it to the rest of us. The first to see Nikita transform into a wolf. Planter and caretaker of the Mana Tree. Sound effects too!

Normunds Saumanis

Eric is a palette manipulator extraordinaire. The light and color wizard for Inner Worlds. He also built the first pager.

Eric Moon

Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system.

Bryan Ford

Jürgen's enthusiasm has helped us all through the toughest parts of the project and for that we all owe him our thanks. Preserver of worlds. Freezer of time. Master Mapper. Keeper of the lost Ghibli.

Jürgen Quade

An artist of unappreciated talents. Much of the artwork in Inner Worlds is the work of this guy. Skrog, Bocha, Boonta, Skiver, Big Eye, Big Bat and that groovy blue GRALOB! Lots of work on many of Nikita's animations.

Heinee Hinrichsen

Brent created the crystal hammer. He brought life to Ibu the owldog. Stunned some monsters. Made some sound effects. Brent invented ** THE BOMB **. ...and now he's a daddy!

Brent Johnson

Other end of the world, but always present. Mick has been one of the most prolific members of the team. Always present on the mailing list and helpful in many ways. Always a day ahead of everyone else. Veteran Nikky mechanic.

Mick Barry

István has been with us from the start. He made a nest of bugs, a hideous skrog, the lightweight gift for Nikita and the Gralob's brain.

István Markó

"Trapped in the Dungeon"

Joe Hitchens

"Laboratory of Evil"

Joe Hitchens

"Gallery of Death"

Joe Hitchens

"Face-off with the Gralob"

Joe Hitchens

"Crystal Caverns"

Joe Hitchens

"Storage Cove"

Joe Hitchens

"Doomsday Corridor"

Jürgen Quade

"Abandoned Village"

Jürgen Quade

"Mushroom Forest"

Lorena HitchensJoe Hitchens

"Horrible Harpy Hangout"

Lorena HitchensJoe Hitchens

"Blue Forest"

Joe Hitchens

"The Sun Caves"

Joe Hitchens

"Battle with the Boonta"

Joe Hitchens

"Descent into the Cruel Swamp"

Joe Hitchens

"River Palace"

Joe Hitchens

"The TARC-Pit"

Joe Hitchens

"Underground Kingdom"

Joe Hitchens

"Caverns of Souls"

Joe Hitchens

"Death in the Dark"

Joe Hitchens

"Friends of the Family"

Eric Dreibelbis

"Entry by Fire"

Shon LoveJoe Hitchens

"Slave Building"

Joe Hitchens

"Destiny is Near"

Joe Hitchens

"Nikita's Destiny"

Jürgen Quade

$1000 Contest winner! - "Unplugged" also "endlvl2", "hinrg.mod"

Daniel Hansson

"Get Into It", "Wasteland 1", "In Harmony", "Joy of Victory", "Eclypse"

Nikola Fox

"On a Rainy Day", "Exploring Time"

Michiel Helsloot

"Bad Blood"

Rasto Skultety

"Endless Enigma", "Travellers' Tales", "Movement"

Rob Wells

"Fantasy 4"

Paul Schmelzenbach
Jahr: 1996
Veröffentlichungsdatum
01. Januar 1996
Plattformen: DOS, Linux
Perspektiven: Seitenansicht
Bewertung: ?
Kritiken: ?
Entwickler: Sleepless Software Inc. Publishers: Sleepless Software Inc.

Peter, Glen, Russ, Kevin, Tim, Andy, Joshua, et all. Publishing assistance. Artwork, mapping, playtesting. Expert consulting. Design criticism.

Semilogic Entertainments - Palo Cedro; California; USA

Joe's big brother. C++ Paramedic. Nikita who?

Ron Hitchens

Publishing assistance.

Clyde Grossman

Miscellaneous artwork including those cool round tunnel graphics

Lorin Nelson

Human<->Wolf transformation sound. (It's so cool!)

Christian Holtje

Design discussions on the mailing list.

Jason Venner

These guys made many, many excellent sound effects for Inner Worlds!

PENTATONE Musikproduktion - Münster; Germany

Wolf expert. Ken supplied drawings of a wolf in various poses so that Joe could render Nikita's wolf-form animations accurately and relistically. Also, any talent Joe Hitchens has as an artist is due mostly to Ken.

J. Kenneth Allein

Cleaning and "Tweening" the large Nikita anims.

Allen Taylor

Playtesting and taking Bryan to the symphony to prevent his brain from melting.

Sunghee Kim

Special last minute assistance of a top-secret nature which allowed Joe to complete the game.

Special Agent Spence Watson - Salt Lake City; Utah; USA

Joe's beloved sister. Mapping, playtesting, and generous helpings of emotional support.

Lorena Hitchens

Project Manager and humble leader of this eclectic band of cybergypsies. Principal game designer. Principal artist. Principal mapper. General programming.

Joe Hitchens

George has been one of the most valuable programmers on the team. He holds the distinction of being one of only a tiny few who have beheld the CLAWS and not gone mad in the experience. Guardian of Colleen's chastity. He brought The Claws to life.

George Hoffman

Our own private sound man. Craig's contribution is in the form of a superb quality custom music and sound effects driver. It actually works pretty dang good!

Craig Peeper

Normunds discovered the seltzer of life and brought it to the rest of us. The first to see Nikita transform into a wolf. Planter and caretaker of the Mana Tree. Sound effects too!

Normunds Saumanis

Eric is a palette manipulator extraordinaire. The light and color wizard for Inner Worlds. He also built the first pager.

Eric Moon

Head Programmer. Bryan is primarily responsible for the core graphics engine used in Inner Worlds (CLAWS) as well as the programming of the most important components of the system.

Bryan Ford

Jürgen's enthusiasm has helped us all through the toughest parts of the project and for that we all owe him our thanks. Preserver of worlds. Freezer of time. Master Mapper. Keeper of the lost Ghibli.

Jürgen Quade

An artist of unappreciated talents. Much of the artwork in Inner Worlds is the work of this guy. Skrog, Bocha, Boonta, Skiver, Big Eye, Big Bat and that groovy blue GRALOB! Lots of work on many of Nikita's animations.

Heinee Hinrichsen

Brent created the crystal hammer. He brought life to Ibu the owldog. Stunned some monsters. Made some sound effects. Brent invented ** THE BOMB **. ...and now he's a daddy!

Brent Johnson

Other end of the world, but always present. Mick has been one of the most prolific members of the team. Always present on the mailing list and helpful in many ways. Always a day ahead of everyone else. Veteran Nikky mechanic.

Mick Barry

István has been with us from the start. He made a nest of bugs, a hideous skrog, the lightweight gift for Nikita and the Gralob's brain.

István Markó

"Trapped in the Dungeon"

Joe Hitchens

"Laboratory of Evil"

Joe Hitchens

"Gallery of Death"

Joe Hitchens

"Face-off with the Gralob"

Joe Hitchens

"Crystal Caverns"

Joe Hitchens

"Storage Cove"

Joe Hitchens

"Doomsday Corridor"

Jürgen Quade

"Abandoned Village"

Jürgen Quade

"Mushroom Forest"

Lorena HitchensJoe Hitchens

"Horrible Harpy Hangout"

Lorena HitchensJoe Hitchens

"Blue Forest"

Joe Hitchens

"The Sun Caves"

Joe Hitchens

"Battle with the Boonta"

Joe Hitchens

"Descent into the Cruel Swamp"

Joe Hitchens

"River Palace"

Joe Hitchens

"The TARC-Pit"

Joe Hitchens

"Underground Kingdom"

Joe Hitchens

"Caverns of Souls"

Joe Hitchens

"Death in the Dark"

Joe Hitchens

"Friends of the Family"

Eric Dreibelbis

"Entry by Fire"

Shon LoveJoe Hitchens

"Slave Building"

Joe Hitchens

"Destiny is Near"

Joe Hitchens

"Nikita's Destiny"

Jürgen Quade

$1000 Contest winner! - "Unplugged" also "endlvl2", "hinrg.mod"

Daniel Hansson

"Get Into It", "Wasteland 1", "In Harmony", "Joy of Victory", "Eclypse"

Nikola Fox

"On a Rainy Day", "Exploring Time"

Michiel Helsloot

"Bad Blood"

Rasto Skultety

"Endless Enigma", "Travellers' Tales", "Movement"

Rob Wells

"Fantasy 4"

Paul Schmelzenbach