Games
EF 2000
Jahr
Veröffentlichungsdatum
29. November 1995
Plattformen
Bewertung

Simulation Design

Don Whiteford

GUI Implementation

Stephen Powell

Lead Programmer Military Systems

Nevil Plura

Missions and Environment Building

Paul Hollywood

Head of R&D

Chris Orton

Head of Aeronautical Engineering

Roderick Kennedy

Original Concept

Martin Kenwright

3D Techniques and Effects

Chris Orton

WarGen Components

Stephen Powell

Lead Programmer

Steve Monks

Network Communications System

Iain McLeod

Input into 3D Systems

Paul Hollywood

Silicon Graphics Art

Stuart Jennett

Research and Development

Mike Burrows

Background information on Norway

John Knight

Manual Concept

Don Whiteford

3D Designer

Paul Hollywood

AA Combat AI

Michael Hocking

Manual Proofing

Damian Edwards

Military Liaisons

Paul Chaffe

3D World Code

Charles Wallace

Cool Explosions

Stephen Tickle

Anguilla

Roger Godfrey

Publisher Liaison

Nick Clarkson

Project Director

Don Whiteford

Director of Programming

Colin Bell

3D World Design

Tim Johnson

Press and Advertising

Nick Clarkson

GUI System Development

Iain McLeod

Management of 3D Modelling and World Building

Ian Boardman

Texture Map Design

Robert Ball

Graphic Design

Shaun Hollywood

GUI System Design

Michael Hocking

Project Planning and Game Integration

Colin Bell

Assistance with Military Research

Paul Chaffe

General Research

John Knight

In-game language handling for localisation

Derek Johnson

WarGen Design and Coding

Michael Hocking

Weapon Flight Models

Neil Lecky-Thompson

R&D AI Researcher

Michael Hocking

TIALD Simulator Development and Adaptation

Nevil Plura

Assistant Producer

Tim Johnson

Head of 3D Design

Ian Boardman

Flight Models

Roderick Kennedy

Researcher

John Knight

Network Manager

John Bradley

Direktor / Regisseur / Leiter

Russell Payne

Mission Development

Damian EdwardsRalph Van Doorn

Aeronautical Engineer and Programmer

Neil Lecky-Thompson

Rendered 3D-studio art for the simulation and manual

Donna Chippendale

Neural Networks

Michael Hocking

Sound and Music Integration

Robin Anderson

Target Management

Paul Hollywood

Publisher Relations

Martin Kenwright

Managing Director

Martin Kenwright

SmartPilots AI Controlled Pilot System

Roderick Kennedy

Press & Media Relations

Nick Clarkson

Scenario Maps

John Knight

3D Engine Design

Russell Payne

Program Module Integration

Steve Monks

Design of Texture Maps

Craig HoustonMartin Carter

Project Management

Don Whiteford

Information and Aircraft Line Drawings

Key Publishing

Head of EF2000 Marketing at British Aerospace

Ned Frith

EF2000 Test Pilot

John Turner

Hardware

IBM Computers

Advertising, Packaging, Videos, Documentation Design and Production

the Advertising Agency Ltd

Information, Advice and Support

BAe Publicity Dpt
Jahr: 1995
Veröffentlichungsdatum
29. November 1995
Plattformen: DOS
Bewertung: ?
Kritiken: ?
Entwickler: Digital Image Design Ltd. Publishers: Ocean Software Ltd.

Simulation Design

Don Whiteford

GUI Implementation

Stephen Powell

Lead Programmer Military Systems

Nevil Plura

Missions and Environment Building

Paul Hollywood

Head of R&D

Chris Orton

Head of Aeronautical Engineering

Roderick Kennedy

Original Concept

Martin Kenwright

3D Techniques and Effects

Chris Orton

WarGen Components

Stephen Powell

Lead Programmer

Steve Monks

Network Communications System

Iain McLeod

Input into 3D Systems

Paul Hollywood

Silicon Graphics Art

Stuart Jennett

Research and Development

Mike Burrows

Background information on Norway

John Knight

Manual Concept

Don Whiteford

3D Designer

Paul Hollywood

AA Combat AI

Michael Hocking

Manual Proofing

Damian Edwards

Military Liaisons

Paul Chaffe

3D World Code

Charles Wallace

Cool Explosions

Stephen Tickle

Anguilla

Roger Godfrey

Publisher Liaison

Nick Clarkson

Project Director

Don Whiteford

Director of Programming

Colin Bell

3D World Design

Tim Johnson

Press and Advertising

Nick Clarkson

GUI System Development

Iain McLeod

Management of 3D Modelling and World Building

Ian Boardman

Texture Map Design

Robert Ball

Graphic Design

Shaun Hollywood

GUI System Design

Michael Hocking

Project Planning and Game Integration

Colin Bell

Assistance with Military Research

Paul Chaffe

General Research

John Knight

In-game language handling for localisation

Derek Johnson

WarGen Design and Coding

Michael Hocking

Weapon Flight Models

Neil Lecky-Thompson

R&D AI Researcher

Michael Hocking

TIALD Simulator Development and Adaptation

Nevil Plura

Assistant Producer

Tim Johnson

Head of 3D Design

Ian Boardman

Flight Models

Roderick Kennedy

Researcher

John Knight

Network Manager

John Bradley

Direktor / Regisseur / Leiter

Russell Payne

Mission Development

Damian EdwardsRalph Van Doorn

Aeronautical Engineer and Programmer

Neil Lecky-Thompson

Rendered 3D-studio art for the simulation and manual

Donna Chippendale

Neural Networks

Michael Hocking

Sound and Music Integration

Robin Anderson

Target Management

Paul Hollywood

Publisher Relations

Martin Kenwright

Managing Director

Martin Kenwright

SmartPilots AI Controlled Pilot System

Roderick Kennedy

Press & Media Relations

Nick Clarkson

Scenario Maps

John Knight

3D Engine Design

Russell Payne

Program Module Integration

Steve Monks

Design of Texture Maps

Craig HoustonMartin Carter

Project Management

Don Whiteford

Information and Aircraft Line Drawings

Key Publishing

Head of EF2000 Marketing at British Aerospace

Ned Frith

EF2000 Test Pilot

John Turner

Hardware

IBM Computers

Advertising, Packaging, Videos, Documentation Design and Production

the Advertising Agency Ltd

Information, Advice and Support

BAe Publicity Dpt