Blood
Jahr
Veröffentlichungsdatum
31. Mai 1997
Plattformen
Perspektiven
Character Modelling
Kevin KilstromSound & Music Development
Cassano ThrustonJames AckleyJason HallGuy WhitmoreGreg WhitmoreDaniel BernsteinCultist Language Developed by
Daniel BernsteinBuild Engine, Editor, and Tools by
Ken SilvermanBlood Theme by
Daniel BernsteinAdditional Vocals By
CelesteLead Analyst
Leonard SalasSpecial Thanks
Helen NewhardFrancine KilstromLauren JohnsonTamara LeeksLisa SheetsCynthia FreeseEvan SteinRick RaymoJason PrattWilliam MullCho Yan WongKyoshoGeoff StrattonMatt HayhurstGeorge BroussardScott MillerJoe SieglerRichard GrayAndrew BlevinsEvie RaymoGame Designer
Nicholas NewhardQuality Assurance
Lynne S. DaytonJim McAvinewJohn HurstMike CodyRodd KarpWyeth O. JohnstonIsaac BarryGary PopeKevin BaileyMichael CaineMatthew T. AllenLead 3D Artist / Animator
Aaron CarlsonGTIS Producer / Lead Atmosphere Monger
Rick RaymoProject Manager
Matt SaettlerLead Artist
Kevin KilstromCutscenes, Art Director
Kevin KilstromLead Programmer
Nicholas NewhardCutscenes, Modeller / Animator
Aaron Carlson3D Coordinator
Paul RenaultBlood Internet Site (Www.Blood.Com)
Spencer MaiersPaul ButterfieldAdam KetolaKevin KilstromCraig HubbardMonolith GREETS to our friends at their many companies
LucasArtsHipnotic InteractiveMicrosoft3D RealmsEclipse SoftwareGT InteractiveMindscapeBroderbundZombie LLCWhizBang!The SilvermansActivisionReality BytesNvidia3dFXRenditionEnixHappyPuppySEGANintendoNECIntergraphSoftImageMaxisAccoladeMGM InteractiveKinesoftTusker Corp.TakarajimashaComputer and Net PlayerComputer Games Strategy PlusKALITENMpathDECBad AnimalsWallace CreativeIntelOGRNANIThe Future CrewRenaissanceRemedyStrategic SimulationsInc.and TRITON.Jahr: 1997
Veröffentlichungsdatum
31. Mai 1997
Plattformen: DOS
Perspektiven: Erste Person / Ich-Perspektive
Bewertung: ?
Kritiken: ?