Games
Tom Clancy's Splinter Cell: Pandora Tomorrow
Jahr
Veröffentlichungsdatum
23. März 2004
Perspektiven
Bewertung

Project Closer

Christophe Derennes

Managing Director (Ubisoft Shanghai)

Corinne Le Roy

Soundelux Sound Effect

Olivier Pryszlak

Associate Lead Artist

Davide Rupiani

Scriptwriter

John Thomas Petty

With the collaboration of (Art)

Fabio PagettiChristian Ronchi

With the collaboration of (Design)

Pierre-Olivier Clément

Lead Game Designer

Arnaud Mametz

Lead Artist

Renaud Person

Soundelux Production Manager

Sylvain-Luc Brunet

Game Design

Adrien Banet-Rivet

Lead Sound Designer

Isabelle BalletRomain His

Voice Talent

Blindlight

Original Splinter Cell Theme Composed by

Lalo Schifrin

Mastering

Martin Dutasta

Opening Cinematic Music composed by

Jack Wall

Dialog Direction

Marco BrambillaEddie Crew

Post Production Voices

Manuel BachetLionel Bouhnik

Music Composed and Arranged by

Guy DubucMarc LessartJack Wall

Musical Adviser

Mathieu Vanasse

Opening Cinematic Music produced by

Jack Wall

Opening Cinematic Music including

Lalo Schifrin's Original Splinter Cell Theme

Storyboards (WNM & Outro Movies)

Jean-Michel Tari

Art Director, Storyboard (Intro Movie)

Dominique Carrara

Editing (Intro Movie)

Christophe Danilo

Directors (Sam Fisher Movies)

Dominique CarraraJean-Michel Tari

Storyboards (Sam Fisher Movies)

Dominique CarraraJean-Michel Tari

3D Images Production "WNM"

Menfond Electronic Arts

Video Producers (Intro Movie)

Karen VernimmenJean-Michel TariLudy Factory

3D Images Production (Sam Fisher Movies)

Centro Digital Pictures

Director (WNM & Outro Movies)

Jean-Michel Tari

Cinematic Project Manager

Jean-Michel Tari

Assistant Editor (Intro Movie)

Julien Milaire

Special Effects (Intro Movie)

Flash Design

3D Images Production (Intro Movie)

Centro Digital Pictures

Sound Producers (Intro Movie)

Karen VernimmenJean-Michel TariLudy Factory

Director (Intro Movie)

Florent Emilio Siri

Production Assistant (Intro Movie)

Anne Langourieux

3D Images Production "Outro"

Centro Digial Pictures

Translation (Italian Version)

Antonio VaccarinoPamela Gallio

Recording & Post-Production (Italian Version)

Studio Arki - BolognaStudio Ardaco - BolognaStudio RME - Roma

Translation (Spanish Version)

Agua MassMedia

Recording & Post-Production (German Version)

Studio Krauthausen

Post Production (French Version)

Manuel Bachet

Sound Effects (French Version)

Manuel Bachet

Actors' Direction (Italian Version)

Gabriele VegettiDario Oppido

Project Manager Senior

Anne Perreau

Translaton (French Version)

Stéphane BrelBruno PorelXavier Vibert

Proofreading (French Version)

Olivier Henriot

Project Manager (German Version)

Stefan Dinger

Translation (German Version)

Dieter PfeilStefan Dinger

Sound Effects (German Version)

Manuel Bachet

Coordination (Italian Version)

Gabriele Vegetti

Project Manager (Spanish Version)

Esperanza Hernández

Localization Studio Manager

Coralie Martin

Production Assistant (Spanish Version)

Jesús Lázaro

Sound Effects (Italian Version)

Manuel Bachet

Recording and Post-Production (Spanish Version)

SoundLand

Acts Direction (French Version)

Martial Le Minoux

Managing Director (Ubisoft Annecy-France)

Stéphane Faureau

Cost Control

Béatrice Revol

Lead Administrative

Sandrine Kubacka

Creative Director

Gunther Galipot

Game Designer

Denis Muffat-Méridol

Lead Infodesign

Zhang Kun

Infodesign Team

Zhou JingRen BoYang Ke

Data Manager

Zhou Zhi Peng

Programming Team Project Manager

Shen Li

Graphic Project Manager

Lu Zhi Gang

Concept Consultant

Francis Coldeboeuf

Technical Director

Wu Ming Jie

Level Design Project Manager

Yu Hai Peng

Localisation

Yan Jun

Marketing Coordinator

Olivier Berteil

2D Artistic Direction

Céline Tellier

Content Managers

Chen YuSylvain Cornillon

Lead Data Manager

Wang Yi Qing

3D Artistic Director

Frédéric Lavignasse

Tools Programmer (France)

David Lanier

Lead Tester (France)

Alexandre Martel

Lead Tester (Canada)

Eric A. St-Jean

QA Platform Specialist (Canada)

Frédéric Laporte

Assistant Lead Tester (China - Shanghai)

Jiang Yu

Associate Play-tests (France)

Yvan Perez

QA Studio Manager (China - Shanghai)

Éric Audette

Play-Test Coordinator (France)

Pascal Luban

With the Collaboration of (France)

Raphaël Dominguez

QA Studio Manager (Canada)

Éric Tremblay

Associate Play-tests (Canada)

Caroline MartinStéphane Cardin

Associate Play-Tests US

Elizabeth Loverso

Lead Tester (China - Shanghai)

Pascal Gauthier

Approval Coordinators

Romain VazeilleDavid Costello

Editorial Marketing Director

Laurence Buisson-Nollent

Splinter Cell Editorial Marketing Game Manager

Julian Gerighty

Editorial Music Advisor

Didier Lord

U.S. Group Brand Manager

Hélène Juguet

EMEA Marketing Director

Florence Alibert

Executive Director, Worldwide Content Strategy

Serge Hascoët

U.S Vice-President of Marketing

Tony Kee

President

Yves Guillemot

Executive Director, Wordwide Studios

Christine Burgess-Quémard

Central Writing Department

Alexis NolentOlivier Henriot

EMA Marketing Group Manager

Caroline Stevens

Editorial Coordination Manager

Nicolas Schoener

Editorial Content - Tom Clancy Games

Travis Getz

U.S. Brand Manager

Xavier Fouilleux

Uses Bink Video, Copyright ©1997-2001

RAD Game Tools Inc.

RenderWare Physics is a registered trademark of

Criterion Software Ltd.

Unreal Engine is a trademark of

Epic Games Inc.
Jahr: 2004
Veröffentlichungsdatum
23. März 2004
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Shanghai UBIsoft Computer Software Co., Ltd., Ubisoft Annecy SAS Publishers: Ubisoft Entertainment SA

Project Closer

Christophe Derennes

Managing Director (Ubisoft Shanghai)

Corinne Le Roy

Soundelux Sound Effect

Olivier Pryszlak

Associate Lead Artist

Davide Rupiani

Scriptwriter

John Thomas Petty

With the collaboration of (Art)

Fabio PagettiChristian Ronchi

With the collaboration of (Design)

Pierre-Olivier Clément

Lead Game Designer

Arnaud Mametz

Lead Artist

Renaud Person

Soundelux Production Manager

Sylvain-Luc Brunet

Game Design

Adrien Banet-Rivet

Lead Sound Designer

Isabelle BalletRomain His

Voice Talent

Blindlight

Original Splinter Cell Theme Composed by

Lalo Schifrin

Mastering

Martin Dutasta

Opening Cinematic Music composed by

Jack Wall

Dialog Direction

Marco BrambillaEddie Crew

Post Production Voices

Manuel BachetLionel Bouhnik

Music Composed and Arranged by

Guy DubucMarc LessartJack Wall

Musical Adviser

Mathieu Vanasse

Opening Cinematic Music produced by

Jack Wall

Opening Cinematic Music including

Lalo Schifrin's Original Splinter Cell Theme

Storyboards (WNM & Outro Movies)

Jean-Michel Tari

Art Director, Storyboard (Intro Movie)

Dominique Carrara

Editing (Intro Movie)

Christophe Danilo

Directors (Sam Fisher Movies)

Dominique CarraraJean-Michel Tari

Storyboards (Sam Fisher Movies)

Dominique CarraraJean-Michel Tari

3D Images Production "WNM"

Menfond Electronic Arts

Video Producers (Intro Movie)

Karen VernimmenJean-Michel TariLudy Factory

3D Images Production (Sam Fisher Movies)

Centro Digital Pictures

Director (WNM & Outro Movies)

Jean-Michel Tari

Cinematic Project Manager

Jean-Michel Tari

Assistant Editor (Intro Movie)

Julien Milaire

Special Effects (Intro Movie)

Flash Design

3D Images Production (Intro Movie)

Centro Digital Pictures

Sound Producers (Intro Movie)

Karen VernimmenJean-Michel TariLudy Factory

Director (Intro Movie)

Florent Emilio Siri

Production Assistant (Intro Movie)

Anne Langourieux

3D Images Production "Outro"

Centro Digial Pictures

Translation (Italian Version)

Antonio VaccarinoPamela Gallio

Recording & Post-Production (Italian Version)

Studio Arki - BolognaStudio Ardaco - BolognaStudio RME - Roma

Translation (Spanish Version)

Agua MassMedia

Recording & Post-Production (German Version)

Studio Krauthausen

Post Production (French Version)

Manuel Bachet

Sound Effects (French Version)

Manuel Bachet

Actors' Direction (Italian Version)

Gabriele VegettiDario Oppido

Project Manager Senior

Anne Perreau

Translaton (French Version)

Stéphane BrelBruno PorelXavier Vibert

Proofreading (French Version)

Olivier Henriot

Project Manager (German Version)

Stefan Dinger

Translation (German Version)

Dieter PfeilStefan Dinger

Sound Effects (German Version)

Manuel Bachet

Coordination (Italian Version)

Gabriele Vegetti

Project Manager (Spanish Version)

Esperanza Hernández

Localization Studio Manager

Coralie Martin

Production Assistant (Spanish Version)

Jesús Lázaro

Sound Effects (Italian Version)

Manuel Bachet

Recording and Post-Production (Spanish Version)

SoundLand

Acts Direction (French Version)

Martial Le Minoux

Managing Director (Ubisoft Annecy-France)

Stéphane Faureau

Cost Control

Béatrice Revol

Lead Administrative

Sandrine Kubacka

Creative Director

Gunther Galipot

Game Designer

Denis Muffat-Méridol

Lead Infodesign

Zhang Kun

Infodesign Team

Zhou JingRen BoYang Ke

Data Manager

Zhou Zhi Peng

Programming Team Project Manager

Shen Li

Graphic Project Manager

Lu Zhi Gang

Concept Consultant

Francis Coldeboeuf

Technical Director

Wu Ming Jie

Level Design Project Manager

Yu Hai Peng

Localisation

Yan Jun

Marketing Coordinator

Olivier Berteil

2D Artistic Direction

Céline Tellier

Content Managers

Chen YuSylvain Cornillon

Lead Data Manager

Wang Yi Qing

3D Artistic Director

Frédéric Lavignasse

Tools Programmer (France)

David Lanier

Lead Tester (France)

Alexandre Martel

Lead Tester (Canada)

Eric A. St-Jean

QA Platform Specialist (Canada)

Frédéric Laporte

Assistant Lead Tester (China - Shanghai)

Jiang Yu

Associate Play-tests (France)

Yvan Perez

QA Studio Manager (China - Shanghai)

Éric Audette

Play-Test Coordinator (France)

Pascal Luban

With the Collaboration of (France)

Raphaël Dominguez

QA Studio Manager (Canada)

Éric Tremblay

Associate Play-tests (Canada)

Caroline MartinStéphane Cardin

Associate Play-Tests US

Elizabeth Loverso

Lead Tester (China - Shanghai)

Pascal Gauthier

Approval Coordinators

Romain VazeilleDavid Costello

Editorial Marketing Director

Laurence Buisson-Nollent

Splinter Cell Editorial Marketing Game Manager

Julian Gerighty

Editorial Music Advisor

Didier Lord

U.S. Group Brand Manager

Hélène Juguet

EMEA Marketing Director

Florence Alibert

Executive Director, Worldwide Content Strategy

Serge Hascoët

U.S Vice-President of Marketing

Tony Kee

President

Yves Guillemot

Executive Director, Wordwide Studios

Christine Burgess-Quémard

Central Writing Department

Alexis NolentOlivier Henriot

EMA Marketing Group Manager

Caroline Stevens

Editorial Coordination Manager

Nicolas Schoener

Editorial Content - Tom Clancy Games

Travis Getz

U.S. Brand Manager

Xavier Fouilleux

Uses Bink Video, Copyright ©1997-2001

RAD Game Tools Inc.

RenderWare Physics is a registered trademark of

Criterion Software Ltd.

Unreal Engine is a trademark of

Epic Games Inc.