Games
Tom Clancy's Splinter Cell
Jahr
Veröffentlichungsdatum
18. November 2002
Bewertung

Planning Coordinator

Francois Ringuette

Interface Designer

Véronique Guilbault

With the Programmers Collaboration of

Hugo AllaireDavid KalinaYanick MimeeChris Gripeos

Storyboarder

Wayne Murray

Graphics Studio Director

Jean-Sébastien Morin

Art Director

Hugo Dallaire

Game Designer

Jeff Hattem

Lead Programmer

Antoine Dodens

Production Assistant

Anne-Marie Gabriele

SFX Artist

Dany Bergeron

Lead 3D Artist/Lead Level Designer

François C. Pelland

Technical Directors 3D Art

Marc Bouchard

Marketing Research Coordinator

Stéphane Cardin

With the Character Artist Collaboration of

Karine FortinÉric BelisleKenjo Aoki

Game Designer with Participation as Scriptwriter

Clint Hocking

Animation Art & Technical Director/Lead Animator

Steve Dupont

Lead Game Designer

Nathan Wolff

Original Creation with Participation as Associate Producer & Creative Director

François Coulon

2D Artist

Patrick Sirois

Scriptwriter

John Thomas Petty

Texture Artist

Yves Allaire

With the Level Designer Collaboration of

Christopher Tudor-Smith

Associate Producer

Roxane Gosselin

Lead Character Artist/Character Concept Artist

Martin Caya

Sound Game Designer

Fabien Noël

Lead Modeler (Cinematics)

François de Billy

Animators (Cinematics)

Stephen GreenbergPatrick Pelletier

With the Animators (Cinematics) Collaboration of

François RoyerJean-Thierry Roy

Lead Tester

David Deschênes

Packaging design

Seiniger CayaMartin Caya
Jahr: 2002
Veröffentlichungsdatum
18. November 2002
Bewertung: ?
Kritiken: ?
Entwickler: Ubi Soft Divertissements Inc. Publishers: Ubi Soft Entertainment Software

Planning Coordinator

Francois Ringuette

Interface Designer

Véronique Guilbault

With the Programmers Collaboration of

Hugo AllaireDavid KalinaYanick MimeeChris Gripeos

Storyboarder

Wayne Murray

Graphics Studio Director

Jean-Sébastien Morin

Art Director

Hugo Dallaire

Game Designer

Jeff Hattem

Lead Programmer

Antoine Dodens

Production Assistant

Anne-Marie Gabriele

SFX Artist

Dany Bergeron

Lead 3D Artist/Lead Level Designer

François C. Pelland

Technical Directors 3D Art

Marc Bouchard

Marketing Research Coordinator

Stéphane Cardin

With the Character Artist Collaboration of

Karine FortinÉric BelisleKenjo Aoki

Game Designer with Participation as Scriptwriter

Clint Hocking

Animation Art & Technical Director/Lead Animator

Steve Dupont

Lead Game Designer

Nathan Wolff

Original Creation with Participation as Associate Producer & Creative Director

François Coulon

2D Artist

Patrick Sirois

Scriptwriter

John Thomas Petty

Texture Artist

Yves Allaire

With the Level Designer Collaboration of

Christopher Tudor-Smith

Associate Producer

Roxane Gosselin

Lead Character Artist/Character Concept Artist

Martin Caya

Sound Game Designer

Fabien Noël

Lead Modeler (Cinematics)

François de Billy

Animators (Cinematics)

Stephen GreenbergPatrick Pelletier

With the Animators (Cinematics) Collaboration of

François RoyerJean-Thierry Roy

Lead Tester

David Deschênes

Packaging design

Seiniger CayaMartin Caya