Games
Scaler
Jahr
Veröffentlichungsdatum
20. Oktober 2004
Bewertung

Lead Game Designer

Eric Baptizat

Assistant Engineer

Lance Povlock

Lead Texture

Lina Hum

Lead Animator

Lorne Nudel

Music Recording and Mixing

Gergely BossicardEtienne Mialet

Additional level design

Simon LaroucheMario Lord

Artistic Director

Thomas Wilson

Technical Director

David Lightbown

Storyboards & In Game Cinematics Direction

Johane Matte

Lead Modeler

Gabriele Sina

Lead Texture Artist & Additional Art Direction

Jonathan-Jacques Belletête

QA Project Coordinator

Jean-Sébastien Marcoux

Voiceover Engineer

Roy Braverman

Technical Lead Game Programmer

Étienne Danvoye

Music Composing & Production

Etienne MialetFrederic Vercheval

Tools Team Leader

Martin Ruel

Lead Sound Designer

Mark Mitchell

Music Executive Production

Arrogant Music

Game Engine Team Leader

Stephen Mulrooney

Lead Animator/Project Lead

Luc Sanfacon

Artistic/Animation Director

Pascal Colpron

Chief Engineer

Gordon D. Hookailo

Facial Animation

Grégory Ducatel

Game Executive

Christophe Gomez

Lead Game Programmer

Shawn Segal

Head of Production

Chafye NemriJohn Attard

Audio Facility

GDH Digital

Additional Sound Design

Daran NadraJean-Frédéric Vachon

Lead Modeling

Philippe Desrosiers

Lead Programmer

Martin Ross

Chief Technology Officer

Martin Walker

Creative Director/CCO

Claude Pelletier

Pre-Rendered Cinematic

Big Bang FX Animations Inc.

Lighting & Texturing

Dave Gagnon

Production Manager

Simon Desjardins

Executive Producer/President

Rémi Racine

PD Coordinator

Adeline Petros

Quality Assurance Lead Tester

Emerson Dibley

Story Concept by

Bill GrossDavid Snyder

Quality Assurance Senior Testers

Michael ChangSebastian JenningsChristian Lee

Produzent

Simon Picard
Jahr: 2004
Veröffentlichungsdatum
20. Oktober 2004
Plattformen: Xbox, PlayStation 2, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Artificial Mind & Movement Publishers: Global Star Software Inc. Game Directors: Alexandre Parizeau

Lead Game Designer

Eric Baptizat

Assistant Engineer

Lance Povlock

Lead Texture

Lina Hum

Lead Animator

Lorne Nudel

Music Recording and Mixing

Gergely BossicardEtienne Mialet

Additional level design

Simon LaroucheMario Lord

Artistic Director

Thomas Wilson

Technical Director

David Lightbown

Storyboards & In Game Cinematics Direction

Johane Matte

Lead Modeler

Gabriele Sina

Lead Texture Artist & Additional Art Direction

Jonathan-Jacques Belletête

QA Project Coordinator

Jean-Sébastien Marcoux

Voiceover Engineer

Roy Braverman

Technical Lead Game Programmer

Étienne Danvoye

Music Composing & Production

Etienne MialetFrederic Vercheval

Tools Team Leader

Martin Ruel

Lead Sound Designer

Mark Mitchell

Music Executive Production

Arrogant Music

Game Engine Team Leader

Stephen Mulrooney

Lead Animator/Project Lead

Luc Sanfacon

Artistic/Animation Director

Pascal Colpron

Chief Engineer

Gordon D. Hookailo

Facial Animation

Grégory Ducatel

Game Executive

Christophe Gomez

Lead Game Programmer

Shawn Segal

Head of Production

Chafye NemriJohn Attard

Audio Facility

GDH Digital

Additional Sound Design

Daran NadraJean-Frédéric Vachon

Lead Modeling

Philippe Desrosiers

Lead Programmer

Martin Ross

Chief Technology Officer

Martin Walker

Creative Director/CCO

Claude Pelletier

Pre-Rendered Cinematic

Big Bang FX Animations Inc.

Lighting & Texturing

Dave Gagnon

Production Manager

Simon Desjardins

Executive Producer/President

Rémi Racine

PD Coordinator

Adeline Petros

Quality Assurance Lead Tester

Emerson Dibley

Story Concept by

Bill GrossDavid Snyder

Quality Assurance Senior Testers

Michael ChangSebastian JenningsChristian Lee

Produzent

Simon Picard