Games
Raze's Hell
Jahr
Veröffentlichungsdatum
21. April 2005
Plattformen
Bewertung

Lead Programmer

Tim Sandwell

3D Models

Gaetan Joachim

Minigames, FX, Tools

Pierre Proulx

Announcer, Nyluus, Scottish Golf Guide

Dean Hagopian

Creative Director

Richard Cooper

AI, Tools Programmer

Kel Doig

Engine, FX

David Eccleston

Level Design, animation

Luc BéginPaul Desmarais

Concept art, character design

Chris Hale

Multiplayer, Minigames

Jimmy Lord

Animation Lead

Cory Humes

3D Models, textures, FX

Marc-André Gray

Levels, animation

Rebecca Lathangue

Lighting

Mike Morris

Slivh, Max Maxwell

Robin Smith

Multiplayer, Tools

Richard Lalancette

Development Co-ordinator

Antonio Santamaria

Sound Design and Music

Mike Keogh

Levels, 2D Concept design

Michael Sauro

The Princess

Gabrielle MacKenzie

Tech Support

Roger Camm

Maya Morningstar, Polly

Katherine Dines-Craig

Multiplayer Programmer

Andrew Creskey

Anguilla

David Ethier

Land Art, textures, animation

Josh Bridge

Heightmaps, land art

Stephen Young

Director of Creative Services

Leslie Mills DeMarco

Art Director

Vic Merritt

EVP, Creative Director

Joseph Sutton

VP product Development

Daniel James Kitchen

Produzent

Howard Perlman

QA Manager

Joe McHale

Product Development Manager

Catherine Biebelberg

Marketing Assistant

Matt Ciccone

Web Site Design

Vic MerrittKeith Patrick

Project Lead

Robert Cooper

VP Marketing

Ken Gold

Senior Product Manager

Kevin Brannan
Jahr: 2005
Veröffentlichungsdatum
21. April 2005
Plattformen: Xbox, Xbox 360
Bewertung: ?
Kritiken: ?
Entwickler: Artech Studios Ltd. Publishers: Majesco Entertainment Company

Lead Programmer

Tim Sandwell

3D Models

Gaetan Joachim

Minigames, FX, Tools

Pierre Proulx

Announcer, Nyluus, Scottish Golf Guide

Dean Hagopian

Creative Director

Richard Cooper

AI, Tools Programmer

Kel Doig

Engine, FX

David Eccleston

Level Design, animation

Luc BéginPaul Desmarais

Concept art, character design

Chris Hale

Multiplayer, Minigames

Jimmy Lord

Animation Lead

Cory Humes

3D Models, textures, FX

Marc-André Gray

Levels, animation

Rebecca Lathangue

Lighting

Mike Morris

Slivh, Max Maxwell

Robin Smith

Multiplayer, Tools

Richard Lalancette

Development Co-ordinator

Antonio Santamaria

Sound Design and Music

Mike Keogh

Levels, 2D Concept design

Michael Sauro

The Princess

Gabrielle MacKenzie

Tech Support

Roger Camm

Maya Morningstar, Polly

Katherine Dines-Craig

Multiplayer Programmer

Andrew Creskey

Anguilla

David Ethier

Land Art, textures, animation

Josh Bridge

Heightmaps, land art

Stephen Young

Director of Creative Services

Leslie Mills DeMarco

Art Director

Vic Merritt

EVP, Creative Director

Joseph Sutton

VP product Development

Daniel James Kitchen

Produzent

Howard Perlman

QA Manager

Joe McHale

Product Development Manager

Catherine Biebelberg

Marketing Assistant

Matt Ciccone

Web Site Design

Vic MerrittKeith Patrick

Project Lead

Robert Cooper

VP Marketing

Ken Gold

Senior Product Manager

Kevin Brannan