Games
Midnight Club II
Jahr
Veröffentlichungsdatum
03. Juni 2003
Bewertung

Game Analyst

Kris Roberts

Production Assistant

Kris Roberts

Xbox Producer

Darion Lowenstein

Associate Producer

Eric T. SmithMark Garone

Xbox Rendering/Optimization

Mark RobinsonSteven Reed

Xbox Audio Programming

Joshua Breindel

Xbox Lead Programmer

Andrew Zaferakis

Xbox Live Programming/Networking

Tim Laubach

Xbox UI/HUD/Interface

Ryan Higa

Car and Motorcycle Dynamics

Jeffrey J. Roorda

Battle-Modes

Michael Currington

In-Game Race Editor/Additional UI

Devan Hammack

Technical Director/Networking

Mark Rotenberg

Rendering/Asset Management

Mark Robinson

Front-End/HUD/UI Design

Günter Erhart

Lead Programmer

Ted Carson

Opponent AI

Ted Carson

AGE Technical Director

David Etherton

AGE Physics

Nathan Carlin

AGE Audio

Joshua Breindel

AGE Lead Programmer

Henry Yu

Lead Game Designer

Mauro Fiore

Level Design

Marc Fredrickson

Technical Artist

Wade Schin

U.I./HUD Artist

Marshall Ross

2D/3D Artist

Kyushik Shin

City Lighting

David HongWade Schin

Lead Artist

Scott Stoabs

U.I./HUD Design

Ted Bradshaw

Character Design

Jae Kim

Sound Designer

Paul Lackey

Additinal Sound Design and Support

Steven von KampenMark Loperfido

Additional engine samples by

Greg HillSoundwave Concepts

Vehicle Consultant

Michael Macare

UI and Load Music

David HelplingDHM Music

Standards Analysts

Michael Alan Erickson

Xbox Test Manager

Jason Dickson

Test Manager

Glen Hernandez

Xbox Lead Product Analyst

Christopher French

Xbox Standards Analyst

Ghyan Koehne

Setup Supervisor

Kyudon Choi

Project Supervisor

Seryong Kim

Modeling Supervisor

Jungmin Change

Texture Supervisor

Jungseung Hong

Lighting Supervisor

Bryan Ku

Director of product development

Alan Wasserman

Animation Supervisor

Jenny Ryu

Creative Director

Steven Olds

Art Department Director

Joshua Bass

Character Cutscenes by

SE Studios

Project Manager

Jenny Ryu

Chief Technology Officer

Steven ReedGary J. Foreman

Director of Research and Development

David Etherton

VP of Development

Jamie King

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Brian Planer

Executive Producer

Sam Houser

Research And Analysis

Joseph Howell

Digital Design Work

Charlex

Dialogue written by

Marco FernandezGillian Telling

Director for Intro Film

Navid Khonsari

Creative Associate

Joseph Howell

Sound Mix

Digital Arts

Rockstar Games Intro Animation By

Brian Shelton

Cover Art and 3D Vehicled Renders by

Hornet Inc

Directed by

Marco Fernandez

Japanese language translation

Futaba Hayashi

Stephane

Marc Forget

Kenichi

Yoshi Amao

Makoto

Ken Kensei
Jahr: 2003
Veröffentlichungsdatum
03. Juni 2003
Bewertung: ?
Kritiken: ?
Entwickler: Rockstar San Diego, Inc. Publishers: Rockstar Games, Inc.

Game Analyst

Kris Roberts

Production Assistant

Kris Roberts

Xbox Producer

Darion Lowenstein

Associate Producer

Eric T. SmithMark Garone

Xbox Rendering/Optimization

Mark RobinsonSteven Reed

Xbox Audio Programming

Joshua Breindel

Xbox Lead Programmer

Andrew Zaferakis

Xbox Live Programming/Networking

Tim Laubach

Xbox UI/HUD/Interface

Ryan Higa

Car and Motorcycle Dynamics

Jeffrey J. Roorda

Battle-Modes

Michael Currington

In-Game Race Editor/Additional UI

Devan Hammack

Technical Director/Networking

Mark Rotenberg

Rendering/Asset Management

Mark Robinson

Front-End/HUD/UI Design

Günter Erhart

Lead Programmer

Ted Carson

Opponent AI

Ted Carson

AGE Technical Director

David Etherton

AGE Physics

Nathan Carlin

AGE Audio

Joshua Breindel

AGE Lead Programmer

Henry Yu

Lead Game Designer

Mauro Fiore

Level Design

Marc Fredrickson

Technical Artist

Wade Schin

U.I./HUD Artist

Marshall Ross

2D/3D Artist

Kyushik Shin

City Lighting

David HongWade Schin

Lead Artist

Scott Stoabs

U.I./HUD Design

Ted Bradshaw

Character Design

Jae Kim

Sound Designer

Paul Lackey

Additinal Sound Design and Support

Steven von KampenMark Loperfido

Additional engine samples by

Greg HillSoundwave Concepts

Vehicle Consultant

Michael Macare

UI and Load Music

David HelplingDHM Music

Standards Analysts

Michael Alan Erickson

Xbox Test Manager

Jason Dickson

Test Manager

Glen Hernandez

Xbox Lead Product Analyst

Christopher French

Xbox Standards Analyst

Ghyan Koehne

Setup Supervisor

Kyudon Choi

Project Supervisor

Seryong Kim

Modeling Supervisor

Jungmin Change

Texture Supervisor

Jungseung Hong

Lighting Supervisor

Bryan Ku

Director of product development

Alan Wasserman

Animation Supervisor

Jenny Ryu

Creative Director

Steven Olds

Art Department Director

Joshua Bass

Character Cutscenes by

SE Studios

Project Manager

Jenny Ryu

Chief Technology Officer

Steven ReedGary J. Foreman

Director of Research and Development

David Etherton

VP of Development

Jamie King

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Brian Planer

Executive Producer

Sam Houser

Research And Analysis

Joseph Howell

Digital Design Work

Charlex

Dialogue written by

Marco FernandezGillian Telling

Director for Intro Film

Navid Khonsari

Creative Associate

Joseph Howell

Sound Mix

Digital Arts

Rockstar Games Intro Animation By

Brian Shelton

Cover Art and 3D Vehicled Renders by

Hornet Inc

Directed by

Marco Fernandez

Japanese language translation

Futaba Hayashi

Stephane

Marc Forget

Kenichi

Yoshi Amao

Makoto

Ken Kensei