Games
Midnight Club 3: DUB Edition
Jahr
Veröffentlichungsdatum
12. April 2005
Plattformen
Bewertung

Senior Producer

Jay Panek

Production Assistant

Thomas Hiett

Xbox Live Technical Standards

David Branscom

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Jameel Vega

Executive Producer

Sam Houser

VP of Development

Jamie King

Chief Technology Officer

Gary J. ForemanSteven Reed

Business Development Director

Sean Macaluso

Senior Lead Analyst

Lance Williams

VP of Creative

Dan Houser

Stats and Networking UI

Mark Beazley

Downloadable Content and Visual Effects

Alexander Ehrath

Tools and NAV System

John Gierach

Visuelle Effekte

Ben PadgetChris Perry

Career AI and Game Logic

Günter Erhart

Garage and Race Editor

Devan Hammack

Replay and Visual Effects

Ken Murfitt

Vehicle Dynamics and Play Control

Jeffrey J. Roorda

Xbox Live and Networking Support

Tom Shepherd

Technical Director

Mark RobinsonDavid Etherton

Optimization and Microcode

Christina Ann Coffin

Tools and Engine Programming

Gabriel Liberty

Opponent AI

Ted Carson

Additional Tools Support

Russ Schaaf

Pedestrian AI

Jonathan Spane

Additional UI Support

Fredrik Farnstrom

Narrated by

Birdman

Motion Capture Director

Navid Khonsari

Additional Motion Graphics

Maryam Parwana

Dialogue Recording

Nicholas Montgomery

Lead Designer

Mauro Fiore

Cinematography

Kirk Boornazian

Environment Designers

Marc FredricksonJeffrey Pidsadny

Vehicle Tuning

Kris Roberts

Lead Vehicle Artist

Kouros Moghaddam

Lead Animator

Kirk Cumming

Technical Artist

Wade Schin

Concept Artists

Jason CastagnaJae Kim

Lead Artist

Scott Stoabs

Lead Sound Designer

Craig Duman

Audio Support

Steven von Kampen

Director of Development

Alan Wasserman

Creative Director

Daren Bader

Art Department Director

Joshua Bass

Lead Tester

Philip Alexander

Secondary Lead Testers

Andrew MasonSteven Bell
Jahr: 2005
Veröffentlichungsdatum
12. April 2005
Plattformen: Xbox, PSP, PlayStation 2
Bewertung: ?
Kritiken: ?
Entwickler: Rockstar San Diego, Inc. Publishers: Rockstar Games, Inc.

Senior Producer

Jay Panek

Production Assistant

Thomas Hiett

Xbox Live Technical Standards

David Branscom

Director of Quality Assurance

Jeff Rosa

Lead Analyst

Jameel Vega

Executive Producer

Sam Houser

VP of Development

Jamie King

Chief Technology Officer

Gary J. ForemanSteven Reed

Business Development Director

Sean Macaluso

Senior Lead Analyst

Lance Williams

VP of Creative

Dan Houser

Stats and Networking UI

Mark Beazley

Downloadable Content and Visual Effects

Alexander Ehrath

Tools and NAV System

John Gierach

Visuelle Effekte

Ben PadgetChris Perry

Career AI and Game Logic

Günter Erhart

Garage and Race Editor

Devan Hammack

Replay and Visual Effects

Ken Murfitt

Vehicle Dynamics and Play Control

Jeffrey J. Roorda

Xbox Live and Networking Support

Tom Shepherd

Technical Director

Mark RobinsonDavid Etherton

Optimization and Microcode

Christina Ann Coffin

Tools and Engine Programming

Gabriel Liberty

Opponent AI

Ted Carson

Additional Tools Support

Russ Schaaf

Pedestrian AI

Jonathan Spane

Additional UI Support

Fredrik Farnstrom

Narrated by

Birdman

Motion Capture Director

Navid Khonsari

Additional Motion Graphics

Maryam Parwana

Dialogue Recording

Nicholas Montgomery

Lead Designer

Mauro Fiore

Cinematography

Kirk Boornazian

Environment Designers

Marc FredricksonJeffrey Pidsadny

Vehicle Tuning

Kris Roberts

Lead Vehicle Artist

Kouros Moghaddam

Lead Animator

Kirk Cumming

Technical Artist

Wade Schin

Concept Artists

Jason CastagnaJae Kim

Lead Artist

Scott Stoabs

Lead Sound Designer

Craig Duman

Audio Support

Steven von Kampen

Director of Development

Alan Wasserman

Creative Director

Daren Bader

Art Department Director

Joshua Bass

Lead Tester

Philip Alexander

Secondary Lead Testers

Andrew MasonSteven Bell