Games
Far Cry: Instincts
Jahr
Veröffentlichungsdatum
27. September 2005
Plattformen
Bewertung

Übersetzung

Maïté Léon

Technology Group Director

Sébastien Lavier

Project Coordinator

Danny GrondinesMario Chabtini

Buildmaster

Martin Ayotte

Concept Art

Henry Fong

Matte paintings

André Bastien

Direktor / Regisseur / Leiter

Richard NéronAlain Corre

Lead Community Manager

Kurtis Buckmaster

Vice-President - Publishing

Jay Cohen

Director of Brand Management

Gary Keith

Far Cry Associate Brand Manager

Derek Chan

Creative Director

Lee Ann Weber

Vice-President - Creative Services

Allen Adler

Senior Graphic Designer

Li Shen

Director of Marketing

Hélène Juguet

Senior Copywriter

Kareem Fahmi

Vice-President - Marketing

Tony Kee

Far Cry Senior Brand Manager

Xavier Fouilleux

Translation & Recordings

Agua Mass MediaPartnertransOrange

Recordings & Editings

Theo LoraTomás Herrero

Audio Production Manager

Fabien Noël

Vice-President - Human Resources

Claude Reeves

Vice-President - Communication & Corporate Affairs

Martin Carrier

Project Management Office Director

Stéphane D'Astous

Executive Vice-President - Editorial

Christophe Derennes

Vice-President - Technology

Nicolas Rioux

Vice-President - Continuous Improvement

Michel Allard

Lead Programming - Multiplayer

Sébastien BessetteJean-François Tremblay

Scripted Events Lead

Nicolas Eypert

Additional level design

Yannick Blanchot

Game Design

Martin Caya

Senior Producer

Bertrand Hélias

Lead Game Design - Multiplayer

Alexandre Mandryka

Sound Design

Steven Dumont

Lead Level Design

Benoit Richer

Graphics Technical Director

Danny Oros

Scripted Events Integration

Mathieu LaurinMichel Leduc St-Arnaud

Character Design & Modeling

Éric Belisle

Lead Sound Design

Nicholas Duveau

Creative Technical Director

Laurent Mascherpa

Graphics Effects

Dany Bergeron

Project Closing

Éric Tremblay

Quality Assurance Lead

Alain Bedel

Scripted Events Relization & Storywriting

Patrick Redding

Level Design - Multiplayer

Simon LaroucheLuc Plante

Assistant Sound Design

Jonathan Gosselin

Storyboarding

Wayne Murray

Animation Technical Director

Jean-Thierry Roy

Sound Integration

Martin Samuel

Design Technical Director

Hugo Desmeules

Xbox Map Editor Programming

Shawn Leblanc

Art Direction & Lead Graphics

Christian Bedard

Team Leader - Multiplayer

Marc-Alexandre Plouffe

Team Leader - Single-Player

Alexandre Méthot

Studio Manager

Éric Audette

Platform Specialist Lead

Frédéric Laporte

Senior Marketing Coordinator

Luc Duchaine

Marketing Coordinator

Jean-François Naud

Marketing Game Manager

Igor ManceauSébastien Puel

Sound Studio Director

Jérémi Valiquette

Music Composed by

Paul Haslinger

Technical & Artistic Director

Simon Charles Pressey

Lead Engineer

Jocelyn Daoust

Monster Voice Conception

Sébastien Croteau

Voices recorded in Montréal at Point d’Orgue studio by

Samuel Girardin

PR Manager

Jennifer Lansman

Brand Manager Germany

Michael Thielmann

Brand Manager Scandinavia

Jesper Lund

Brand Manager Spain

Alberto Mesas

Marketing Director

John Parkes

Brand Manager

Marine Menut

Brand Manager France

Benoit Fouillet

Brand Manager Italy

Marco Caprelli

Brand Manager Netherlands

Michiel Verheijdt

Brand Manager United Kingdom

Ian Chambers

AI Programming

Florent Dotto

Editorial Marketing Director

Laurence Buisson-Nollent

International Productiion Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Editorial Talent Manager

Caroline Cantin

Editorial Game Design Director

Lionel Raynaud

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Editorial Scenario & Cinematic Director

Alexis Nolent

Editorial Gameplay Director

Cyril Derouineau

Playtest Lab Manager

Caroline Martin

Localization Project Manager

Corinne Isabelle Le Dour

Localization Director

Coralie Martin
Jahr: 2005
Veröffentlichungsdatum
27. September 2005
Plattformen: Xbox
Bewertung: ?
Kritiken: ?
Entwickler: Crytek GmbH, Ubisoft Divertissements Inc. Publishers: Ubisoft, Inc.

Übersetzung

Maïté Léon

Technology Group Director

Sébastien Lavier

Project Coordinator

Danny GrondinesMario Chabtini

Buildmaster

Martin Ayotte

Concept Art

Henry Fong

Matte paintings

André Bastien

Direktor / Regisseur / Leiter

Richard NéronAlain Corre

Lead Community Manager

Kurtis Buckmaster

Vice-President - Publishing

Jay Cohen

Director of Brand Management

Gary Keith

Far Cry Associate Brand Manager

Derek Chan

Creative Director

Lee Ann Weber

Vice-President - Creative Services

Allen Adler

Senior Graphic Designer

Li Shen

Director of Marketing

Hélène Juguet

Senior Copywriter

Kareem Fahmi

Vice-President - Marketing

Tony Kee

Far Cry Senior Brand Manager

Xavier Fouilleux

Translation & Recordings

Agua Mass MediaPartnertransOrange

Recordings & Editings

Theo LoraTomás Herrero

Audio Production Manager

Fabien Noël

Vice-President - Human Resources

Claude Reeves

Vice-President - Communication & Corporate Affairs

Martin Carrier

Project Management Office Director

Stéphane D'Astous

Executive Vice-President - Editorial

Christophe Derennes

Vice-President - Technology

Nicolas Rioux

Vice-President - Continuous Improvement

Michel Allard

Lead Programming - Multiplayer

Sébastien BessetteJean-François Tremblay

Scripted Events Lead

Nicolas Eypert

Additional level design

Yannick Blanchot

Game Design

Martin Caya

Senior Producer

Bertrand Hélias

Lead Game Design - Multiplayer

Alexandre Mandryka

Sound Design

Steven Dumont

Lead Level Design

Benoit Richer

Graphics Technical Director

Danny Oros

Scripted Events Integration

Mathieu LaurinMichel Leduc St-Arnaud

Character Design & Modeling

Éric Belisle

Lead Sound Design

Nicholas Duveau

Creative Technical Director

Laurent Mascherpa

Graphics Effects

Dany Bergeron

Project Closing

Éric Tremblay

Quality Assurance Lead

Alain Bedel

Scripted Events Relization & Storywriting

Patrick Redding

Level Design - Multiplayer

Simon LaroucheLuc Plante

Assistant Sound Design

Jonathan Gosselin

Storyboarding

Wayne Murray

Animation Technical Director

Jean-Thierry Roy

Sound Integration

Martin Samuel

Design Technical Director

Hugo Desmeules

Xbox Map Editor Programming

Shawn Leblanc

Art Direction & Lead Graphics

Christian Bedard

Team Leader - Multiplayer

Marc-Alexandre Plouffe

Team Leader - Single-Player

Alexandre Méthot

Studio Manager

Éric Audette

Platform Specialist Lead

Frédéric Laporte

Senior Marketing Coordinator

Luc Duchaine

Marketing Coordinator

Jean-François Naud

Marketing Game Manager

Igor ManceauSébastien Puel

Sound Studio Director

Jérémi Valiquette

Music Composed by

Paul Haslinger

Technical & Artistic Director

Simon Charles Pressey

Lead Engineer

Jocelyn Daoust

Monster Voice Conception

Sébastien Croteau

Voices recorded in Montréal at Point d’Orgue studio by

Samuel Girardin

PR Manager

Jennifer Lansman

Brand Manager Germany

Michael Thielmann

Brand Manager Scandinavia

Jesper Lund

Brand Manager Spain

Alberto Mesas

Marketing Director

John Parkes

Brand Manager

Marine Menut

Brand Manager France

Benoit Fouillet

Brand Manager Italy

Marco Caprelli

Brand Manager Netherlands

Michiel Verheijdt

Brand Manager United Kingdom

Ian Chambers

AI Programming

Florent Dotto

Editorial Marketing Director

Laurence Buisson-Nollent

International Productiion Director

Christine Burgess-Quémard

International Content Director

Serge Hascoët

Editorial Talent Manager

Caroline Cantin

Editorial Game Design Director

Lionel Raynaud

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Editorial Scenario & Cinematic Director

Alexis Nolent

Editorial Gameplay Director

Cyril Derouineau

Playtest Lab Manager

Caroline Martin

Localization Project Manager

Corinne Isabelle Le Dour

Localization Director

Coralie Martin