Apex
Jahr
Genre
Veröffentlichungsdatum
17. Februar 2003
Plattformen
Perspektiven
School
ElisavaStrate CollegeEcole Des Beaux ArtsInstitut Superieur de DesignInstituto Europeo di DesignDesigner Students
Joseph Mas BoBern Bonadeu SansDiego Gamez EsmeradoJean Francois GuillonJean Charles VerbaereManuel DerlerRaphael Le MassonThomas BergeronVirgilio Fernandez HernandezMayoll Rodriguez MaciasLuis Bellaubi I PortellaJaume J Jane BidoGiuseppe BusalacchiAlex Caparros JorgeSami LaineRoman MiskovDamien SaumureauJean Philippe BraultEmeric BlanchardGregory HoogstoelAugustin BoisleuxGregory BouclyAlexandre CornaertSergio CorradinoJury President
Antonio FarinaJury Members
Gael BrianceauNicolas GourdolJeff BernedeChristian CourtelSergio BarattoArthur HoutmanSébastien ChaudatManufacturers List
LotusAscariToyotaMitsubishiMercedesFordJaguarAston MartinRenaultGeneral MotorsDodgeDevilPirelliBridgestoneMicrosoft
Alistair BodinMicrosoft Technical Team
Mark ThomasRacing Studio
Hugues RicourOlivier RaffardStéphane CalixteEric Sterling CollinsMr BarattoMichel StojkovicCouchlife and Joystick Junkies
SergioDigital Progressions
Malcom TweenStudio Sr. Vice President
Jean-Philippe AgatiVP Marketing Services
Gale AllesExecutive Producer - Online
Jon NelsonDirector of Publishing Support
Michael H. GilmartinAsst. QA Lead
Michael GriffinVP product Development
Steven AckrichDirector of Marketing
Jean RaymondProduct Marketing
Tom RichardsonDirector of Creative Services
Steve MartinGraphic Artst
Shawn MonroeSenior Manager Strategic Relations
Joy SchneerFirst Party Relations
Cecilia MunozQA Lead
Chris DawsonVP Marketing
Steven M. AllisonGraphic Designer
Erica HoppeTraffic Manager
Kathryn LynchDirector of Editorial & Documentation Services
Elizabeth MackneyProducer - Online
Kyle PeschelV.P. Quality Assurance & Technical Support
Bob FoscoloPR Manager
Matthew FraryDocumentation
Christopher DawleyOnline Marketing
Sara BorthwickQA Supervisor
Jeffrey L. LoneySpecial Thanks
Jason BellJames GainesDavid GainesPatricia SwansonLorraine GarciaSimon MillerAnn E. KronenWiebke VallentinSteve CavazosShanielle GardnerBecca A.Mr. SoopOriginal Concept
Arthur HoutmanProject Development
Milestone srlSenior Programmer (3D Engine Development (Core) 3D Tools and Converters Development)
Luca PadovaniSenior Programmer (3D Engine Development, Light & Shadow Management, 3D Tools and Converters Development)
Giovanni RovattiSenior Programmer (3D Engine Development (effects), 3D Tools Development)
Mario ZaraJunior Programmer (Animation Development UI Development)
Alessandro GiulianiSenior Artist (Tracks and Track Objects, Animations)
Gianluca MiragoliManaging Director
Antonio FarinaSenior Artist (Character Design & Modeling Tracks and Track Objects Car Models)
Alessandro BrigliaSenior Artist (3D-UI Graphics, Tracks and Track Objects)
Riccardo MinervinoLead Programmer (Game and UI Development Game Tools Development)
Paolo CarabaichSenior Programmer (Car Physics Development)
Ivan Del DucaLead Artist (Track Design and Graphics Quality Supervision)
Mario RiccoLead Artist (Graphics Development Supervision Tracks and Track Objects)
Marco SpitoniProduct Manager (Technical Game Management)
David John YerkessSenior Programmer (3D Engine Development (Core))
Simone BalestraSenior Programmer (Sound Development, Sound Tools Development)
James RobertsonSenior Artist (MOCAP Supervision, Character Models, Animations)
Chris MooreSenior Artist (Track Objects)
Ignazio CorraoSenior Programmer (AI Devlopment)
Giorgio BeccalliJunior Artist (Tracks and Track Objects Car Models 2D-UI Graphics)
Benedetto SpadaSenior Artist (Tracks, Character Models, Animations)
Matteo ParentiLead Programmer (Car Physics and Playability Development)
Stefano LecchiSenior Artist (Car Models, Tracks and Track Objects)
Giovanni BianchinLead Programmer (3d Engine Development Supervision 3D Tools and Converters Development)
Andrea MartinoliJunior Game Designer (Game Design Support)
Luca ZucconelliJunior Programmer (UI Development)
Lorenzo PallaraJunior Artist (2D-UI Graphics Track Objects)
Alessandro BaldasseroniProject Manager (Planning, Coordination and Control)
Lothar PeckelsenVice President
Larry SparksCPSG Manager
Rebecka PerneredLicensing Manager
Fabrice GattiApproval Co-ordination
Patricia BarriereGES Team Gameplay Analyst Senior
Emmanuel DesmarisQA Manager
Olivier RobinSenior Producer
Sébastien ChaudatLegal Administrator Support
Caroline BrunelMarketing Director
Frank HeissatMedia Studio Team
Neil BaltzerMaster Certification Co-ordinator
Jérôme Di TullioVice President Publishing
Christelle GeslerHead of Racing Studio/Executive Producer
Richard CourtoisLocalization Technical Consultant
Fabien RosetVice President Product Development
Arthur HoutmanMarketing Communication Manager
Cécile GilletRacing Studio Marketing Asset Manager
Alexis VanotMarketing Services Director
Emmanuelle TahmazianDesign Studio Manager
Rose-May MathonLocalization Support Group Manager
Sylviane Pivot-ChossatProduct Marketing Manager
Antoine MolantHead of Communication
Adeline TiengouMarie-Emilie Requien
Nadja ManseurCPSG Team Product Planning Co-ordinator
Sophie Wibaux-MelietPrinted Materials Certification Co-ordinator
Caroline FauchilleGameplay Evaluation Manager
Dominique MorelQA Debugging Supervisor
Bruno TrubiaDebugging Co-ordinator
Matthieu FléchaireMarketing Manager
Cyril VoironCreative Studio Manager
Patrick ChouzenouxCar Design Supervision
Noël KechichianMarketing Communication Team
Jenny ClarkGameplay Analyst
Jean-Yves LapassetProduction
Nadine LesourdLegal adviser
Aline NovelMedia Studio Manager
Eric BaesaProduction Manager
Sylvain ChapuisProject Manager
Cecile SchudyRecording session supervision
Noël KechichianMusic Production Artistic Direction
InnerwavesTechnical & Art Supervisor
Rod GreenInfogrames Sheffield House Motion Capture Manager
Tony WillisSound Creation
InnerwavesLead Sound Design
Maelig BidaudExternal Studios / Freelance Artists
Chris WiseGlassEgg Digital Media C4Alive InteractiveLudovic Guerin3D Artist
Nigel BrockbankEngine Sounds Recording Support and artistic direction
JL ProdIn-game music sourced, composed, and arranged by
Eric CasparProduction Services Director
Thomas SchoberProduction Coordinator
Alex McNeillyJahr: 2003
Veröffentlichungsdatum
17. Februar 2003
Plattformen: Xbox
Perspektiven: Erste Person / Ich-Perspektive, Blick von hinten
Bewertung: ?
Kritiken: ?