Games
Apex
Jahr
Veröffentlichungsdatum
17. Februar 2003
Plattformen
Bewertung
Entwickler: Milestone s.r.l. Publishers: Infogrames, Inc.

Jury President

Antonio Farina

Microsoft

Alistair Bodin

Microsoft Technical Team

Mark Thomas

Couchlife and Joystick Junkies

Sergio

Digital Progressions

Malcom Tween

Studio Sr. Vice President

Jean-Philippe Agati

VP Marketing Services

Gale Alles

Executive Producer - Online

Jon Nelson

Director of Publishing Support

Michael H. Gilmartin

Asst. QA Lead

Michael Griffin

VP product Development

Steven Ackrich

Director of Marketing

Jean Raymond

Product Marketing

Tom Richardson

Director of Creative Services

Steve Martin

Graphic Artst

Shawn Monroe

Senior Manager Strategic Relations

Joy Schneer

First Party Relations

Cecilia Munoz

QA Lead

Chris Dawson

VP Marketing

Steven M. Allison

Graphic Designer

Erica Hoppe

Traffic Manager

Kathryn Lynch

Director of Editorial & Documentation Services

Elizabeth Mackney

Producer - Online

Kyle Peschel

V.P. Quality Assurance & Technical Support

Bob Foscolo

PR Manager

Matthew Frary

Documentation

Christopher Dawley

Online Marketing

Sara Borthwick

QA Supervisor

Jeffrey L. Loney

Original Concept

Arthur Houtman

Project Development

Milestone srl

Senior Programmer (3D Engine Development (Core) 3D Tools and Converters Development)

Luca Padovani

Senior Programmer (3D Engine Development, Light & Shadow Management, 3D Tools and Converters Development)

Giovanni Rovatti

Senior Programmer (3D Engine Development (effects), 3D Tools Development)

Mario Zara

Junior Programmer (Animation Development UI Development)

Alessandro Giuliani

Senior Artist (Tracks and Track Objects, Animations)

Gianluca Miragoli

Managing Director

Antonio Farina

Senior Artist (Character Design & Modeling Tracks and Track Objects Car Models)

Alessandro Briglia

Senior Artist (3D-UI Graphics, Tracks and Track Objects)

Riccardo Minervino

Lead Programmer (Game and UI Development Game Tools Development)

Paolo Carabaich

Senior Programmer (Car Physics Development)

Ivan Del Duca

Lead Artist (Track Design and Graphics Quality Supervision)

Mario Ricco

Lead Artist (Graphics Development Supervision Tracks and Track Objects)

Marco Spitoni

Product Manager (Technical Game Management)

David John Yerkess

Senior Programmer (3D Engine Development (Core))

Simone Balestra

Senior Programmer (Sound Development, Sound Tools Development)

James Robertson

Senior Artist (MOCAP Supervision, Character Models, Animations)

Chris Moore

Senior Artist (Track Objects)

Ignazio Corrao

Senior Programmer (AI Devlopment)

Giorgio Beccalli

Junior Artist (Tracks and Track Objects Car Models 2D-UI Graphics)

Benedetto Spada

Senior Artist (Tracks, Character Models, Animations)

Matteo Parenti

Lead Programmer (Car Physics and Playability Development)

Stefano Lecchi

Senior Artist (Car Models, Tracks and Track Objects)

Giovanni Bianchin

Lead Programmer (3d Engine Development Supervision 3D Tools and Converters Development)

Andrea Martinoli

Junior Game Designer (Game Design Support)

Luca Zucconelli

Junior Programmer (UI Development)

Lorenzo Pallara

Junior Artist (2D-UI Graphics Track Objects)

Alessandro Baldasseroni

Project Manager (Planning, Coordination and Control)

Lothar Peckelsen

Vice President

Larry Sparks

CPSG Manager

Rebecka Pernered

Licensing Manager

Fabrice Gatti

Approval Co-ordination

Patricia Barriere

GES Team Gameplay Analyst Senior

Emmanuel Desmaris

QA Manager

Olivier Robin

Senior Producer

Sébastien Chaudat

Legal Administrator Support

Caroline Brunel

Marketing Director

Frank Heissat

Media Studio Team

Neil Baltzer

Master Certification Co-ordinator

Jérôme Di Tullio

Vice President Publishing

Christelle Gesler

Head of Racing Studio/Executive Producer

Richard Courtois

Localization Technical Consultant

Fabien Roset

Translation Project Manager

Heather RiddochMonika Steinhauer

Vice President Product Development

Arthur Houtman

Marketing Communication Manager

Cécile Gillet

Racing Studio Marketing Asset Manager

Alexis Vanot

Marketing Services Director

Emmanuelle Tahmazian

Design Studio Manager

Rose-May Mathon

Localization Support Group Manager

Sylviane Pivot-Chossat

Product Marketing Manager

Antoine Molant

Head of Communication

Adeline Tiengou

Marie-Emilie Requien

Nadja Manseur

CPSG Team Product Planning Co-ordinator

Sophie Wibaux-Meliet

Printed Materials Certification Co-ordinator

Caroline Fauchille

Gameplay Evaluation Manager

Dominique Morel

QA Debugging Supervisor

Bruno Trubia

Debugging Co-ordinator

Matthieu Fléchaire

Marketing Manager

Cyril Voiron

Creative Studio Manager

Patrick Chouzenoux

Car Design Supervision

Noël Kechichian

Marketing Communication Team

Jenny Clark

Gameplay Analyst

Jean-Yves Lapasset

Production

Nadine Lesourd

Legal adviser

Aline Novel

Media Studio Manager

Eric Baesa

Production Manager

Sylvain Chapuis

Project Manager

Cecile Schudy

Recording session supervision

Noël Kechichian

Music Production Artistic Direction

Innerwaves

Technical & Art Supervisor

Rod Green

Infogrames Sheffield House Motion Capture Manager

Tony Willis

Sound Creation

Innerwaves

Lead Sound Design

Maelig Bidaud

Art Supervisor

Eve PenfordDarren Quah

3D Artist

Nigel Brockbank

Engine Sounds Recording Support and artistic direction

JL Prod

In-game music sourced, composed, and arranged by

Eric Caspar

Production Services Director

Thomas Schober

Production Coordinator

Alex McNeilly
Jahr: 2003
Veröffentlichungsdatum
17. Februar 2003
Plattformen: Xbox
Bewertung: ?
Kritiken: ?
Entwickler: Milestone s.r.l. Publishers: Infogrames, Inc.

Jury President

Antonio Farina

Microsoft

Alistair Bodin

Microsoft Technical Team

Mark Thomas

Couchlife and Joystick Junkies

Sergio

Digital Progressions

Malcom Tween

Studio Sr. Vice President

Jean-Philippe Agati

VP Marketing Services

Gale Alles

Executive Producer - Online

Jon Nelson

Director of Publishing Support

Michael H. Gilmartin

Asst. QA Lead

Michael Griffin

VP product Development

Steven Ackrich

Director of Marketing

Jean Raymond

Product Marketing

Tom Richardson

Director of Creative Services

Steve Martin

Graphic Artst

Shawn Monroe

Senior Manager Strategic Relations

Joy Schneer

First Party Relations

Cecilia Munoz

QA Lead

Chris Dawson

VP Marketing

Steven M. Allison

Graphic Designer

Erica Hoppe

Traffic Manager

Kathryn Lynch

Director of Editorial & Documentation Services

Elizabeth Mackney

Producer - Online

Kyle Peschel

V.P. Quality Assurance & Technical Support

Bob Foscolo

PR Manager

Matthew Frary

Documentation

Christopher Dawley

Online Marketing

Sara Borthwick

QA Supervisor

Jeffrey L. Loney

Original Concept

Arthur Houtman

Project Development

Milestone srl

Senior Programmer (3D Engine Development (Core) 3D Tools and Converters Development)

Luca Padovani

Senior Programmer (3D Engine Development, Light & Shadow Management, 3D Tools and Converters Development)

Giovanni Rovatti

Senior Programmer (3D Engine Development (effects), 3D Tools Development)

Mario Zara

Junior Programmer (Animation Development UI Development)

Alessandro Giuliani

Senior Artist (Tracks and Track Objects, Animations)

Gianluca Miragoli

Managing Director

Antonio Farina

Senior Artist (Character Design & Modeling Tracks and Track Objects Car Models)

Alessandro Briglia

Senior Artist (3D-UI Graphics, Tracks and Track Objects)

Riccardo Minervino

Lead Programmer (Game and UI Development Game Tools Development)

Paolo Carabaich

Senior Programmer (Car Physics Development)

Ivan Del Duca

Lead Artist (Track Design and Graphics Quality Supervision)

Mario Ricco

Lead Artist (Graphics Development Supervision Tracks and Track Objects)

Marco Spitoni

Product Manager (Technical Game Management)

David John Yerkess

Senior Programmer (3D Engine Development (Core))

Simone Balestra

Senior Programmer (Sound Development, Sound Tools Development)

James Robertson

Senior Artist (MOCAP Supervision, Character Models, Animations)

Chris Moore

Senior Artist (Track Objects)

Ignazio Corrao

Senior Programmer (AI Devlopment)

Giorgio Beccalli

Junior Artist (Tracks and Track Objects Car Models 2D-UI Graphics)

Benedetto Spada

Senior Artist (Tracks, Character Models, Animations)

Matteo Parenti

Lead Programmer (Car Physics and Playability Development)

Stefano Lecchi

Senior Artist (Car Models, Tracks and Track Objects)

Giovanni Bianchin

Lead Programmer (3d Engine Development Supervision 3D Tools and Converters Development)

Andrea Martinoli

Junior Game Designer (Game Design Support)

Luca Zucconelli

Junior Programmer (UI Development)

Lorenzo Pallara

Junior Artist (2D-UI Graphics Track Objects)

Alessandro Baldasseroni

Project Manager (Planning, Coordination and Control)

Lothar Peckelsen

Vice President

Larry Sparks

CPSG Manager

Rebecka Pernered

Licensing Manager

Fabrice Gatti

Approval Co-ordination

Patricia Barriere

GES Team Gameplay Analyst Senior

Emmanuel Desmaris

QA Manager

Olivier Robin

Senior Producer

Sébastien Chaudat

Legal Administrator Support

Caroline Brunel

Marketing Director

Frank Heissat

Media Studio Team

Neil Baltzer

Master Certification Co-ordinator

Jérôme Di Tullio

Vice President Publishing

Christelle Gesler

Head of Racing Studio/Executive Producer

Richard Courtois

Localization Technical Consultant

Fabien Roset

Translation Project Manager

Heather RiddochMonika Steinhauer

Vice President Product Development

Arthur Houtman

Marketing Communication Manager

Cécile Gillet

Racing Studio Marketing Asset Manager

Alexis Vanot

Marketing Services Director

Emmanuelle Tahmazian

Design Studio Manager

Rose-May Mathon

Localization Support Group Manager

Sylviane Pivot-Chossat

Product Marketing Manager

Antoine Molant

Head of Communication

Adeline Tiengou

Marie-Emilie Requien

Nadja Manseur

CPSG Team Product Planning Co-ordinator

Sophie Wibaux-Meliet

Printed Materials Certification Co-ordinator

Caroline Fauchille

Gameplay Evaluation Manager

Dominique Morel

QA Debugging Supervisor

Bruno Trubia

Debugging Co-ordinator

Matthieu Fléchaire

Marketing Manager

Cyril Voiron

Creative Studio Manager

Patrick Chouzenoux

Car Design Supervision

Noël Kechichian

Marketing Communication Team

Jenny Clark

Gameplay Analyst

Jean-Yves Lapasset

Production

Nadine Lesourd

Legal adviser

Aline Novel

Media Studio Manager

Eric Baesa

Production Manager

Sylvain Chapuis

Project Manager

Cecile Schudy

Recording session supervision

Noël Kechichian

Music Production Artistic Direction

Innerwaves

Technical & Art Supervisor

Rod Green

Infogrames Sheffield House Motion Capture Manager

Tony Willis

Sound Creation

Innerwaves

Lead Sound Design

Maelig Bidaud

Art Supervisor

Eve PenfordDarren Quah

3D Artist

Nigel Brockbank

Engine Sounds Recording Support and artistic direction

JL Prod

In-game music sourced, composed, and arranged by

Eric Caspar

Production Services Director

Thomas Schober

Production Coordinator

Alex McNeilly