Games
True Crime: New York City
Jahr
Veröffentlichungsdatum
16. November 2005
Perspektiven
Bewertung

Mission Interiors Art Lead

Christopher Otcasek

UI & Cinematics Producer

Michael Gjere

Associate Producer

Josh Heenan

Chief Technologist

Adrian Stephens

Programming Leads

Cary HaraMatthew Whiting

City Interiors Art Lead

Lia A. Tjiong

Tools Programing

Pablo Cheng

Cinematics Director

Duane Stinnett

Vehicule Art Lead

Dan Bickell

Creative Director

Peter Morawiec

Audio Design Lead

Brian Tuey

Crimes Design / Scripting Lead

Richard Yeh

Concept Art

Trong Khang Pham

Art Production Supervision

Daniel Romeo Padilla

Character Art Lead

Gabe Garrison

Player Programming Lead

Jeff Lander

Tools Programming Lead

Adam Morawiec

User Interface Art

Michael Lomibao

Mission Scripting Lead

Mark Maestas

Spezial Effekte

Yukari Kaneko

Additional Production

Bryant BustamanteTim Hesse

Art Director

Joby-Rome Otero

Plug-Ins Programming

Denis Trofimov

Animation Lead

Jim Sedota

City Design Lead

Micah A. Linton

City Art Lead

Nick Marks

Executive Producer

Marc StruhlMichael Ward

Sr. Development Manager

Jean-Marc Morel

User Interface Design

Roger Walco

Cinematic Sound Design & Mixing

Tim Gedemer

Original In-Game Music

Sean Murray

Additionnal Writing

Matthew Cirulnick

Dyno Operator

Shawn Church

Sound Design (In-Game)

Chris Cowell

Cinematic Music

Sean Murray

Vehicule Recording Engineer

John Paul Fasal

VP, Global Brand Management

Will Kassoy

PR Manager

Lisa Fields

Associate Brand Manager

Rafael Bracero

Senior Project Lead

Evan Button

Global Brand Manager

Byron Beede

Director, Global Brand Management

Jeffrey Kaltreider

Project Lead

Derek Faraci

Database Manager

Charles Moore

Associate Producers

Sam GaglaniJohn Wasilczyk

Production Coordinator

Lip Ho

Jr. Publicist

Lindsay Morio

NYC Cop Consultants

Bill ClarkTom Walker

QA Manager

John Rosser
Jahr: 2005
Veröffentlichungsdatum
16. November 2005
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Luxoflux Corp., Z-Axis, Ltd. Publishers: Activision Publishing, Inc.

Mission Interiors Art Lead

Christopher Otcasek

UI & Cinematics Producer

Michael Gjere

Associate Producer

Josh Heenan

Chief Technologist

Adrian Stephens

Programming Leads

Cary HaraMatthew Whiting

City Interiors Art Lead

Lia A. Tjiong

Tools Programing

Pablo Cheng

Cinematics Director

Duane Stinnett

Vehicule Art Lead

Dan Bickell

Creative Director

Peter Morawiec

Audio Design Lead

Brian Tuey

Crimes Design / Scripting Lead

Richard Yeh

Concept Art

Trong Khang Pham

Art Production Supervision

Daniel Romeo Padilla

Character Art Lead

Gabe Garrison

Player Programming Lead

Jeff Lander

Tools Programming Lead

Adam Morawiec

User Interface Art

Michael Lomibao

Mission Scripting Lead

Mark Maestas

Spezial Effekte

Yukari Kaneko

Additional Production

Bryant BustamanteTim Hesse

Art Director

Joby-Rome Otero

Plug-Ins Programming

Denis Trofimov

Animation Lead

Jim Sedota

City Design Lead

Micah A. Linton

City Art Lead

Nick Marks

Executive Producer

Marc StruhlMichael Ward

Sr. Development Manager

Jean-Marc Morel

User Interface Design

Roger Walco

Cinematic Sound Design & Mixing

Tim Gedemer

Original In-Game Music

Sean Murray

Additionnal Writing

Matthew Cirulnick

Dyno Operator

Shawn Church

Sound Design (In-Game)

Chris Cowell

Cinematic Music

Sean Murray

Vehicule Recording Engineer

John Paul Fasal

VP, Global Brand Management

Will Kassoy

PR Manager

Lisa Fields

Associate Brand Manager

Rafael Bracero

Senior Project Lead

Evan Button

Global Brand Manager

Byron Beede

Director, Global Brand Management

Jeffrey Kaltreider

Project Lead

Derek Faraci

Database Manager

Charles Moore

Associate Producers

Sam GaglaniJohn Wasilczyk

Production Coordinator

Lip Ho

Jr. Publicist

Lindsay Morio

NYC Cop Consultants

Bill ClarkTom Walker

QA Manager

John Rosser