Games
Tom Clancy's Splinter Cell: Pandora Tomorrow
Jahr
Veröffentlichungsdatum
18. Juni 2004
Perspektiven
Bewertung

Managing Director (Ubisoft's Paris Studio)

Michel Pierfitte

Main Menu Graphists

Céline TellierMaxime Deleris

Main Menu Engineer

Sébastien Dezautez

Process and Organisation

Hanane Sbai

Lead Gameplay Programmer

Philippe Malfoy

Lead Game Designers

Yann MassonJean-Marc Geffroy

Technical Advisor

Nathalie Provost

Lead Level Designer

Elisabeth PellenÉric Couzian

3D Models

Michel Vibert

Opening Cinematic Music Composed and Produced by

Jack WallIncluding Lalo Schifrin's Original Splinter Cell Theme

Original Splinter Cell Theme Composed by

Lalo Schifrin

Music Composed, Arranged, and Performed by

Guy DubucMarc LessartJack Wall

Musical Adviser

Mathieu Vanasse

News Cinematic Director

Jean-Michel Tari

Intro Movie Director

Florent Emilio Siri

Intro Movie 3D Image Production

Centro Studio HongKong

Intro Movie Sound and Video Producer

Karen VernimmenJean-Michel TariLudi Factory - France

Osprey Cinematics Director

Dominique Carrara

Intro Movie Storyboard

Dominique Carrara

Cinematic Project Manager

Jean-Michel Tari

Intro Movie Assistant Editor

Julien Milaire

Intro Movie Special Effects

Flash Design

Osprey Cinematics Story Boarders

Dominique CarraraJean-Michel Tari

News Cinematic Story Boarder

Jean-Michel Tari

Intro Movie Artistic Director

Dominique Carrara

Intro Movie Editing

Christophe Danilo

Intro Movie Production Assistant

Anne Langourieux

Associate Play-tests (US)

Elizabeth Loverso

Play-tests Coordinator (France)

Pascal Luban

Associate Play-tests (France)

Yvan Perez

Tools Programmers (France)

David LanierAlfio Trabuio

Associate Play-tests (Canada)

Caroline MartinStéphane Cardin

QA Studio Manager (Canada)

Éric Tremblay

QA Platform Lead Specialist (Canada)

Éric Visconti

With the Collaboration of (France)

Raphaël Dominguez

Lead Testers (Canada)

Éric ViscontiBenoît Gagnon

With the Collaboration of (Canada)

Stephan LearyFrançois Quidoz

Lead Tester (France)

Alexandre Martel

Production Manager (Soundelux)

Sylvain-Luc Brunet

Additional Sound Effect (Soundelux)

Olivier Pryszlak

Lead Level Designers

Pascal LubanZoran Milisavljevic

Scriptwriter

John Thomas Petty

Managing Director (Ubisoft's Annecy Studio)

Stéphane Faureau

Associate Lead Artist

Davide Rupiani

3D Artists (with the collaboration of)

Fabio PagettiChristian Ronchi

Creative Director

Gunther Galipot

Game Design (with the collaboration of)

Pierre-Olivier Clément

Lead Game Designer

Arnaud Mametz

Game Design

Adrien Banet-Rivet

Mastering

Martin Dutasta

Post-Production Voices

Manuel BachetLionel Bouhnik

Voice Talent

Blindlight

Dialog Direction

Marco BrambillaEddie Crew

Assisted by

Olivier Henriot

International Production Studio Manager

Gaelle Prunayre

Marketing Deliverable Director

Axelle Verny

EMEA Product Manager

Benoit Fouillet

Editorial Music Advisor

Didier Lord

U.S. Group Brand Manager

Hélène Juguet

Executive Director, Wordwide Content Strategy

Serge Hascoët

Central Writing Department

Alexis Nolent

Editorial Marketing Director

Laurence Buisson-Nollent

Splinter Cell Editorial Marketing Game Manager

Julian Gerighty

EMEA Marketing Group Manager

Caroline Stevens

Executive Director, Wordwide Studios

Christine Burgess-Quémard

Editorial Content Manager - Tom Clancy Games

Travis Getz

U.S. Brand Manager

Xavier Fouilleux

EMEA Marketing Director

Florence Alibert

U.S. Vice-President of Marketing

Tony Kee

U.S. Product Manager

Derek Chan

President & CEO

Yves Guillemot

Editorial Coordination Manager

Nicolas Schoener

Play-tests Manager

Lionel Raynaud

Localization Studio Manager

Coralie Martin

Proofreading (French Version)

Olivier Henriot

Post-Production & Sound Effects (French Version)

Manuel Bachet

Recording & Post-Production (Italian Version)

Studio Arki - BolognaStudio Ardaco - MilanoStudio RME - Roma

Sound Effects (German Version)

Manuel Bachet

Translation (Italian Version)

Antonio VaccarinoPamela Gallio

Project Manager (Spanish Version)

Esperanza Hernández

Project Manager Senior

Anne Perreau

Actors Direction (French Version)

Martial Le Minoux

Translation (Spanish Version)

Agua MassMedia

Coordination (Italian Version)

Gabriele Vegetti

Actors Direction (Italian Version)

Gabriele VegettiDario Oppido

Sound Effects (Spanish Version)

Manuel Bachet

Sound Effects (Italian Version)

Manuel Bachet

Production Assistant (Spanish Version)

Jesús Lázaro

Recording & Post-Production (Spanish Version)

SoundLand - Grupo Agua MassMedia

Translation (French Version)

Stéphane BrelBrund PorelXavier Vibert

Project Manager (German Version)

Stefan Dinger

Translation (German Version)

Dieter PfeilStefan Dinger

Recording & Post-Production (German Version)

Studio Krauthausen - Köln
Jahr: 2004
Veröffentlichungsdatum
18. Juni 2004
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Shanghai UBIsoft Computer Software Co., Ltd., Ubisoft Annecy SAS Publishers: Ubisoft Entertainment SA

Managing Director (Ubisoft's Paris Studio)

Michel Pierfitte

Main Menu Graphists

Céline TellierMaxime Deleris

Main Menu Engineer

Sébastien Dezautez

Process and Organisation

Hanane Sbai

Lead Gameplay Programmer

Philippe Malfoy

Lead Game Designers

Yann MassonJean-Marc Geffroy

Technical Advisor

Nathalie Provost

Lead Level Designer

Elisabeth PellenÉric Couzian

3D Models

Michel Vibert

Opening Cinematic Music Composed and Produced by

Jack WallIncluding Lalo Schifrin's Original Splinter Cell Theme

Original Splinter Cell Theme Composed by

Lalo Schifrin

Music Composed, Arranged, and Performed by

Guy DubucMarc LessartJack Wall

Musical Adviser

Mathieu Vanasse

News Cinematic Director

Jean-Michel Tari

Intro Movie Director

Florent Emilio Siri

Intro Movie 3D Image Production

Centro Studio HongKong

Intro Movie Sound and Video Producer

Karen VernimmenJean-Michel TariLudi Factory - France

Osprey Cinematics Director

Dominique Carrara

Intro Movie Storyboard

Dominique Carrara

Cinematic Project Manager

Jean-Michel Tari

Intro Movie Assistant Editor

Julien Milaire

Intro Movie Special Effects

Flash Design

Osprey Cinematics Story Boarders

Dominique CarraraJean-Michel Tari

News Cinematic Story Boarder

Jean-Michel Tari

Intro Movie Artistic Director

Dominique Carrara

Intro Movie Editing

Christophe Danilo

Intro Movie Production Assistant

Anne Langourieux

Associate Play-tests (US)

Elizabeth Loverso

Play-tests Coordinator (France)

Pascal Luban

Associate Play-tests (France)

Yvan Perez

Tools Programmers (France)

David LanierAlfio Trabuio

Associate Play-tests (Canada)

Caroline MartinStéphane Cardin

QA Studio Manager (Canada)

Éric Tremblay

QA Platform Lead Specialist (Canada)

Éric Visconti

With the Collaboration of (France)

Raphaël Dominguez

Lead Testers (Canada)

Éric ViscontiBenoît Gagnon

With the Collaboration of (Canada)

Stephan LearyFrançois Quidoz

Lead Tester (France)

Alexandre Martel

Production Manager (Soundelux)

Sylvain-Luc Brunet

Additional Sound Effect (Soundelux)

Olivier Pryszlak

Lead Level Designers

Pascal LubanZoran Milisavljevic

Scriptwriter

John Thomas Petty

Managing Director (Ubisoft's Annecy Studio)

Stéphane Faureau

Associate Lead Artist

Davide Rupiani

3D Artists (with the collaboration of)

Fabio PagettiChristian Ronchi

Creative Director

Gunther Galipot

Game Design (with the collaboration of)

Pierre-Olivier Clément

Lead Game Designer

Arnaud Mametz

Game Design

Adrien Banet-Rivet

Mastering

Martin Dutasta

Post-Production Voices

Manuel BachetLionel Bouhnik

Voice Talent

Blindlight

Dialog Direction

Marco BrambillaEddie Crew

Assisted by

Olivier Henriot

International Production Studio Manager

Gaelle Prunayre

Marketing Deliverable Director

Axelle Verny

EMEA Product Manager

Benoit Fouillet

Editorial Music Advisor

Didier Lord

U.S. Group Brand Manager

Hélène Juguet

Executive Director, Wordwide Content Strategy

Serge Hascoët

Central Writing Department

Alexis Nolent

Editorial Marketing Director

Laurence Buisson-Nollent

Splinter Cell Editorial Marketing Game Manager

Julian Gerighty

EMEA Marketing Group Manager

Caroline Stevens

Executive Director, Wordwide Studios

Christine Burgess-Quémard

Editorial Content Manager - Tom Clancy Games

Travis Getz

U.S. Brand Manager

Xavier Fouilleux

EMEA Marketing Director

Florence Alibert

U.S. Vice-President of Marketing

Tony Kee

U.S. Product Manager

Derek Chan

President & CEO

Yves Guillemot

Editorial Coordination Manager

Nicolas Schoener

Play-tests Manager

Lionel Raynaud

Localization Studio Manager

Coralie Martin

Proofreading (French Version)

Olivier Henriot

Post-Production & Sound Effects (French Version)

Manuel Bachet

Recording & Post-Production (Italian Version)

Studio Arki - BolognaStudio Ardaco - MilanoStudio RME - Roma

Sound Effects (German Version)

Manuel Bachet

Translation (Italian Version)

Antonio VaccarinoPamela Gallio

Project Manager (Spanish Version)

Esperanza Hernández

Project Manager Senior

Anne Perreau

Actors Direction (French Version)

Martial Le Minoux

Translation (Spanish Version)

Agua MassMedia

Coordination (Italian Version)

Gabriele Vegetti

Actors Direction (Italian Version)

Gabriele VegettiDario Oppido

Sound Effects (Spanish Version)

Manuel Bachet

Sound Effects (Italian Version)

Manuel Bachet

Production Assistant (Spanish Version)

Jesús Lázaro

Recording & Post-Production (Spanish Version)

SoundLand - Grupo Agua MassMedia

Translation (French Version)

Stéphane BrelBrund PorelXavier Vibert

Project Manager (German Version)

Stefan Dinger

Translation (German Version)

Dieter PfeilStefan Dinger

Recording & Post-Production (German Version)

Studio Krauthausen - Köln