Games
Tom Clancy's Rainbow Six: Lockdown
Jahr
Veröffentlichungsdatum
06. September 2005
Bewertung

Artistic Director

Wade Konowalchuk

Signatory Services

Digital Synapse

Lead Compositing

Dominic Tremblay

Voice Director

Keith Arem

Lead Lighting

Jean-Philippe Leroux

Visual Effect Lead

Patrick Parenteau

Dialog Editorial

Jesse Kovarovics

Lip Sync Animator

Odrée Veillette

Lead Rigging

Phil Dugas

Technical Director

Biju Ramachandran

Production Coordinator

Julie Tighe

Lead Animator

Omar Morsy

Lead Lip Sync Animator

Stéphanie Desforges

Lead Texturing

Daniel Lupien

Studio Director

Jean Aubert

Director of Animation

Omar Morsy

Animation Coordinator

Sébastien Racine

Direktor / Regisseur / Leiter

Miguel Angel Martin

Recording Facilities

Pcb Productions

Video Editor

Pierre Ayotte

International Production Director

Christine Burgess-Quémard

Editorial Gameplay Director

Cyril Derouineau

Editorial Marketing Manager

Gabrielle Loeb

Brand Development Manager

Oliver Green

International Content Director

Serge Hascoët

Marketing Game Manager

Sören Lass

President & CEO Ubisoft World

Yves Guillemot

Editorial Talent Manager

Caroline Cantin

Editorial Marketing Director

Laurence Buisson-Nollent

Assistant Brand Development Manager

Christophe Martin

Editorial Scenarios & Cinematic Director

Alexis Nolent

Editorial Game Design Director

Lionel Raynaud

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Marketing Director

Florence Alibert

Group Manager

Caroline Stevens

Senior Brand Manager

Sophie Colson

Community Manager

Bruno GuérinCasey Keefe

Authenticity Coordinator

Travis Getz

In-house Tactical & Authenticity Advisor

Mike Grasso

QC Coordinator

Jon Schweitzer

Data Manager

David Parrish

UI Art

Andy Foltz

QA/QC Manager

David LoSapio

Director of Engineering

Todd Lewis

Marketing Coordinator

Angeline FowlerMartin Hultberg

Director of product development

Elizabeth Loverso

Animation Lead

Kristian Hawkinson

Design Manager

Richard E. Dansky

Executive VP/Managing Director

Steven Reid

VP of Operations

Chris Olson

Environmental Lead

Dion RogersMichael Spano

Character Lead

Chris Wells

QA Analyst

Ken Turner

Lead Tester Multiplayer

Eric A. St-Jean

Character Modelers

Richard KimMattias Högvall

AI Programmer

David Ethier

Planning Coordinator

Franck Da Costa

Lead Programmer

Darryl Long

Physics Programmer

Benoit Frappier

Technical and Artistic Director

Gary Snyder

Game Designer

Philippe Therien

Produzent

Louis Lamarche

Animator

Raymond Ng

Lead Level Designer

Philippe Lussier

Assistant Lead Single Player

Patrick Vaillancourt

Lead Game Designer

Jean-Pascal Cambiotti

President

Laurent Detoc

Vice President, Marketing

Tony Kee

Director, Marketing

Hélène Juguet

Public Relations Manager

David Hawk
Jahr: 2005
Veröffentlichungsdatum
06. September 2005
Plattformen: PlayStation 2, Xbox, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Red Storm Entertainment, Inc. Publishers: Ubisoft, Inc.

Artistic Director

Wade Konowalchuk

Signatory Services

Digital Synapse

Lead Compositing

Dominic Tremblay

Voice Director

Keith Arem

Lead Lighting

Jean-Philippe Leroux

Visual Effect Lead

Patrick Parenteau

Dialog Editorial

Jesse Kovarovics

Lip Sync Animator

Odrée Veillette

Lead Rigging

Phil Dugas

Technical Director

Biju Ramachandran

Production Coordinator

Julie Tighe

Lead Animator

Omar Morsy

Lead Lip Sync Animator

Stéphanie Desforges

Lead Texturing

Daniel Lupien

Studio Director

Jean Aubert

Director of Animation

Omar Morsy

Animation Coordinator

Sébastien Racine

Direktor / Regisseur / Leiter

Miguel Angel Martin

Recording Facilities

Pcb Productions

Video Editor

Pierre Ayotte

International Production Director

Christine Burgess-Quémard

Editorial Gameplay Director

Cyril Derouineau

Editorial Marketing Manager

Gabrielle Loeb

Brand Development Manager

Oliver Green

International Content Director

Serge Hascoët

Marketing Game Manager

Sören Lass

President & CEO Ubisoft World

Yves Guillemot

Editorial Talent Manager

Caroline Cantin

Editorial Marketing Director

Laurence Buisson-Nollent

Assistant Brand Development Manager

Christophe Martin

Editorial Scenarios & Cinematic Director

Alexis Nolent

Editorial Game Design Director

Lionel Raynaud

Worldwide Projects Coordination Director

Anne Blondel-Jouin

Marketing Director

Florence Alibert

Group Manager

Caroline Stevens

Senior Brand Manager

Sophie Colson

Community Manager

Bruno GuérinCasey Keefe

Authenticity Coordinator

Travis Getz

In-house Tactical & Authenticity Advisor

Mike Grasso

QC Coordinator

Jon Schweitzer

Data Manager

David Parrish

UI Art

Andy Foltz

QA/QC Manager

David LoSapio

Director of Engineering

Todd Lewis

Marketing Coordinator

Angeline FowlerMartin Hultberg

Director of product development

Elizabeth Loverso

Animation Lead

Kristian Hawkinson

Design Manager

Richard E. Dansky

Executive VP/Managing Director

Steven Reid

VP of Operations

Chris Olson

Environmental Lead

Dion RogersMichael Spano

Character Lead

Chris Wells

QA Analyst

Ken Turner

Lead Tester Multiplayer

Eric A. St-Jean

Character Modelers

Richard KimMattias Högvall

AI Programmer

David Ethier

Planning Coordinator

Franck Da Costa

Lead Programmer

Darryl Long

Physics Programmer

Benoit Frappier

Technical and Artistic Director

Gary Snyder

Game Designer

Philippe Therien

Produzent

Louis Lamarche

Animator

Raymond Ng

Lead Level Designer

Philippe Lussier

Assistant Lead Single Player

Patrick Vaillancourt

Lead Game Designer

Jean-Pascal Cambiotti

President

Laurent Detoc

Vice President, Marketing

Tony Kee

Director, Marketing

Hélène Juguet

Public Relations Manager

David Hawk