Games
ObsCure
Jahr
Genre
Veröffentlichungsdatum
06. April 2005
Bewertung

Chief Executive Officer

Denis Potentier

Chief Financial Officer

Isabelle Penninck

Administrative Deputy

Jamila Ouahid

Employee & Food

Annie Michiel

Director of Marketing

Jerome Duhamel

International Director

Olivier Grassiano

Territory Manager

Sevan Kessissian

Head of Development

Daniel Cohen

Game-Play Tuning

Emmanuel Nouaille

Lead Tester

Matthieu Cloix

Music written, produced and supervised by

Olivier Derivière

Music Sound Engine and Scripted by

Bruno Carrez

Conductor

Gael Darchen

Creative Director

Desmond Oku

Sound System and Physics

Bruno Carrez

Executive Producer

Pierre Leroux

Characters and Cinematics

Julien Vanhoenacker

Background Lead Artist

Yann Maheust

Cinematic Supervisor

Laurent Sauvage

Lead Animator

Olivier Feutry

VP Production

Robert Stevenson

Art Director

Anthony Lejeune

Lead Game Designer

Emmanuel Horrent

Level Design

Tony Marques

Programming

Christian Martin

President and CEO

Richard Wah Kan

Graphic Design and Layout

Edward HatimEsther Sucre

Props Artist

Catherine Bouchez

Concept Art

David Bauwens

Technical Director

Lionel Fumery

Game Design

Emmanuel Bernard

VP Marketing

Marshall Zwicker

Produktmanager

Byron Gaum

North American PR Manager

Tara Reed

Camera Settings

Guillaume Colomb
Jahr: 2005
Veröffentlichungsdatum
06. April 2005
Plattformen: PlayStation 2, Windows, Xbox
Bewertung: ?
Kritiken: ?
Entwickler: Hydravision Entertainment Publishers: DreamCatcher Interactive Inc., MC2-Microïds

Chief Executive Officer

Denis Potentier

Chief Financial Officer

Isabelle Penninck

Administrative Deputy

Jamila Ouahid

Employee & Food

Annie Michiel

Director of Marketing

Jerome Duhamel

International Director

Olivier Grassiano

Territory Manager

Sevan Kessissian

Head of Development

Daniel Cohen

Game-Play Tuning

Emmanuel Nouaille

Lead Tester

Matthieu Cloix

Music written, produced and supervised by

Olivier Derivière

Music Sound Engine and Scripted by

Bruno Carrez

Conductor

Gael Darchen

Creative Director

Desmond Oku

Sound System and Physics

Bruno Carrez

Executive Producer

Pierre Leroux

Characters and Cinematics

Julien Vanhoenacker

Background Lead Artist

Yann Maheust

Cinematic Supervisor

Laurent Sauvage

Lead Animator

Olivier Feutry

VP Production

Robert Stevenson

Art Director

Anthony Lejeune

Lead Game Designer

Emmanuel Horrent

Level Design

Tony Marques

Programming

Christian Martin

President and CEO

Richard Wah Kan

Graphic Design and Layout

Edward HatimEsther Sucre

Props Artist

Catherine Bouchez

Concept Art

David Bauwens

Technical Director

Lionel Fumery

Game Design

Emmanuel Bernard

VP Marketing

Marshall Zwicker

Produktmanager

Byron Gaum

North American PR Manager

Tara Reed

Camera Settings

Guillaume Colomb