Games
Digimon Rumble Arena 2
Jahr
Veröffentlichungsdatum
03. September 2004
Bewertung
Entwickler: Black Ship Games Publishers: Bandai America, Inc.

Executive Producer

Scott K. Tsumura

Produced by

Frank Peterson

Designed by

Rhett Mathis

Development Manager

Valerie Tucker

Programmation de Physique

Laurent Coulon

Associate Producers

Hideki SaitoPatrick Hoynes

Programming Lead

Gordon Ludlow

Codemon

Eric Rane

UI Programming

Angela Woods

AI Lead

James Boer

AI Programming

John Corpening

Level Design/Wiring

Josh Lytle

Camera Code/Models/Level Concepts

Patrick Meehan

Concept Art

Shawn McLean

Art Lead

Jason Piel

Animation Lead

Aaron Sutherland

Animation / Models / Level Art

Matt Dudley

Animation / Models

Alberto Eufrasio

Models / FX

Donnavon Webb

FX Lead

Bradley Rebh

Concept Painting / Level Art

Forrest Keyes

UI Wiring / Animation

Ryan Allred

Models / Animation / UI Lead / FX

Jack Scott Hill

Test Lead

Jeff Clinton

Assistant Product Manager

Laura Yoshioka

Co-Producer

Rika Maruya

Sound Design and Development

Crispin HandsDrew CadySeth Gibson

Additional Sound Design

Derek PicklesIan RodiaMark Yeend

Danger Gulch Guitars

Dino Dinocolo

Graphics Architect

Jonathan Mavor

Game System Architect

Jeff Petkau

Executive Producers

Daniel ElenbaasDavid Mann

Director of Development Services

Jack Brummet

Director of Marketing

Curtis Asplund

Executive Studio Director, KnowWonder

Lindsay Gupton

Executive Studio Director, The Fizz Factor

Rodney Gibbs

Creative Director

Phillip Trumbo

Director of Design

Kris Summers

Director of Operations and Finance

Michael Dean

Executive Studio Director, Adrenium Games

Stephen Clarke-Willson

Executive Studio Director, Griptonite

Steven Ettinger
Jahr: 2004
Veröffentlichungsdatum
03. September 2004
Plattformen: PlayStation 2, Xbox, GameCube
Bewertung: ?
Kritiken: ?
Entwickler: Black Ship Games Publishers: Bandai America, Inc.

Executive Producer

Scott K. Tsumura

Produced by

Frank Peterson

Designed by

Rhett Mathis

Development Manager

Valerie Tucker

Programmation de Physique

Laurent Coulon

Associate Producers

Hideki SaitoPatrick Hoynes

Programming Lead

Gordon Ludlow

Codemon

Eric Rane

UI Programming

Angela Woods

AI Lead

James Boer

AI Programming

John Corpening

Level Design/Wiring

Josh Lytle

Camera Code/Models/Level Concepts

Patrick Meehan

Concept Art

Shawn McLean

Art Lead

Jason Piel

Animation Lead

Aaron Sutherland

Animation / Models / Level Art

Matt Dudley

Animation / Models

Alberto Eufrasio

Models / FX

Donnavon Webb

FX Lead

Bradley Rebh

Concept Painting / Level Art

Forrest Keyes

UI Wiring / Animation

Ryan Allred

Models / Animation / UI Lead / FX

Jack Scott Hill

Test Lead

Jeff Clinton

Assistant Product Manager

Laura Yoshioka

Co-Producer

Rika Maruya

Sound Design and Development

Crispin HandsDrew CadySeth Gibson

Additional Sound Design

Derek PicklesIan RodiaMark Yeend

Danger Gulch Guitars

Dino Dinocolo

Graphics Architect

Jonathan Mavor

Game System Architect

Jeff Petkau

Executive Producers

Daniel ElenbaasDavid Mann

Director of Development Services

Jack Brummet

Director of Marketing

Curtis Asplund

Executive Studio Director, KnowWonder

Lindsay Gupton

Executive Studio Director, The Fizz Factor

Rodney Gibbs

Creative Director

Phillip Trumbo

Director of Design

Kris Summers

Director of Operations and Finance

Michael Dean

Executive Studio Director, Adrenium Games

Stephen Clarke-Willson

Executive Studio Director, Griptonite

Steven Ettinger