Battle Engine Aquila
Jahr
Veröffentlichungsdatum
21. Januar 2003
Plattformen
Perspektiven
Production Manager (CORE)
Ivan DaviesInfogramers Producer (CORE)
Judi SpiersCore Games Head of Communication
Lynn DanielVP European Marketing
Larry SparksEuropean Marketing Director
Frank HeissatMakreting Manager
Cindy ChurchQA Manager (Sheffield)
Lewis GloverQuality Manager (Lyon)
Olivier RobinQA Group Manager
Jean-Marcel NicolaïLocalization Technical Consultant
Fabien RosetCertification & Planning Support Group
Émilie BallivySophie Wibaux-MelietJérôme Di TullioCaroline FauchilleRebecka PerneredLocalization Testing
Babel Media LtdLocalization Support Group Manager
Sylviane Pivot-ChossatÜbersetzung
KBP Synthesis / interferenceDesign Studio
Emmanuelle TahmazianRose-May MathonOlivier LachardPatrick ChouzenouxVincent HattenbergerEuropean Distribution Services
Patricia NowakJake TombsAnne SigwaltPauline NamDaniel WarringtonValérie CureSpecial Thanks
Jenny ClarkMarie-Emilie RequienRob FarnworthGemma CoxMathieu PiauNathalie PoncetKerry MartynAline NovelTony DuretMatthew BroughtonPattyLuis RivasK. EdwardsSMichael H. GilmartinSunnyvale QAD ClayJeffrey L. LoneyGreg MarquezT HessKirbyJ KoronaosMattGayleLes EdgarJohn CookAlison BeasleyDirector of Creative Services
Steve MartinDirector of Editorial and Documentation Services
Elizabeth MackneyDirector of Marketing Communications
Kristine KeeverPR Manager
Matthew FraryPR Specialist
Wiebke VallentinTest Team
Corey EilandKory O'DanielsKen MoodieMark FlorentinoRenee BarberTed TomaskoMichael Shamsid-DeenStudio Sr. Vice President
Jean-Philippe AgatiVice President Product Development
Steven AckrichGraphic Designer
Erica HoppeArt Director
Charles RizzoAssistant Lead
Wilfredo DimasVice President of Marketing
Steven M. AllisonDirector of Marketing
Jean RaymondProduct Marketing
Tom RichardsonStrategic Relations Sr. Manager
Joy SchneerDirector of Publishing Support
Michael H. GilmartinProduzent
David T. BrownCreative Services
Larry FukuokaCreative Services Manager
Cecilia MunozExecutive Producer
Jon NelsonSenior Producer
Kyle PeschelSenior Web Designer
Micah JacksonSenior Programmer
Gerald BurnsOnline Marketing
Sara BorthwickStoryboard Artist
Neil MaguireTechnical Director
Glenn CorpesDesign
Jim ThompsonArt
Darren ThomasNeil GartellDylan MurrayChris YoungDavid CathroNick McMahonMichael McCarthyAlex CaveKate KerriganLead Design
Alex TrowersAdditional Art
Mark PitcherEdmund PerrymanRon OngJoel KempChris HillJames C. BotyJohn KershawChristian BradleyGraphic Design
Tze LimMusic and Sound
Nathan McCreeProject Manager
Jeremy LongleyLead Game Programming
Stuart GillamLead Artst
Jeremy ElfordDank
Mike ManAndrew TrowersBen BoardSimon HandbyMartin GriffithsMorten PedersenJenny GrahamPhilip ElfordOliver HecksMike Pawleyeveryone on GGDevCreative Director
Darren ThomasManager
Dominique MorelSenior Gameplay Analyst
Emmanuel CholleyTest Supervisor
Robert D. LuntPre-Mastering Technician
Chris GreatbatchAssistant Lead Tester
Jody Hindle
Jahr: 2003
Veröffentlichungsdatum
21. Januar 2003
Perspektiven: Erste Person / Ich-Perspektive
Bewertung: ?
Kritiken: ?