Games
Shadow Madness
Jahr
Veröffentlichungsdatum
01. Januar 1999
Plattformen
Bewertung

Design and Story

Ted WoolseyPaul Reed

Musical Score/Sound Effects Design

Brad Spear

Scripting Lead

Andy Yoder

Design Lead

Dominick Meissner

QA Coordinator

Phil Honeywell

Seattle QA Lead Tester

Jim GentleChrystya Uldrikis

QA Manager

Hans Lo

Sr. Director of Marketing

Jane Gilbertson

Public Relations Manager

Jay Boor

Creative Service Manager

Ryan Villiers-Furze

System Administration/HR Support

Brian ConnollyJoseph GerkmanHelen Huthnance

Quality Assurance Lead

Geoff Rens

Internal Quality Assurance Lead

Chris Rowley

Lead Tester

Dee Wiswell

Production

Martin Alltimes

Print Production

Chris Gorman

Manual Design

James Phippen

Manual Writer

Russell Coburn

Lead Manual Approval

Lee Travers

Executive Producer

Ted Woolsey

Produzent

Tracey Montoya

Scripting Engine/AI Programmer

Andy Yoder

Tools/Support Programmer

Joseph LaurinoJamie Hecker

Tools/Supoort Programmer

Anna FarrTimothy Moore

Intern Programmer

Jason IlanoAdam Stritzel

Engineering Lead/Battle Mode Programmer

Matthew Scott

World Mode/UI Programmer

Adam Schaeffer

3D/Vfx Programmer

Siang Lin Loo

Art Director

Annabella Serra

President

Rich Silveira

VP Internal Development

Ted Woolsey
Jahr: 1999
Veröffentlichungsdatum
01. Januar 1999
Plattformen: PlayStation
Bewertung: ?
Kritiken: ?
Entwickler: Craveyard Studios Publishers: Crave Entertainment, Inc.

Design and Story

Ted WoolseyPaul Reed

Musical Score/Sound Effects Design

Brad Spear

Scripting Lead

Andy Yoder

Design Lead

Dominick Meissner

QA Coordinator

Phil Honeywell

Seattle QA Lead Tester

Jim GentleChrystya Uldrikis

QA Manager

Hans Lo

Sr. Director of Marketing

Jane Gilbertson

Public Relations Manager

Jay Boor

Creative Service Manager

Ryan Villiers-Furze

System Administration/HR Support

Brian ConnollyJoseph GerkmanHelen Huthnance

Quality Assurance Lead

Geoff Rens

Internal Quality Assurance Lead

Chris Rowley

Lead Tester

Dee Wiswell

Production

Martin Alltimes

Print Production

Chris Gorman

Manual Design

James Phippen

Manual Writer

Russell Coburn

Lead Manual Approval

Lee Travers

Executive Producer

Ted Woolsey

Produzent

Tracey Montoya

Scripting Engine/AI Programmer

Andy Yoder

Tools/Support Programmer

Joseph LaurinoJamie Hecker

Tools/Supoort Programmer

Anna FarrTimothy Moore

Intern Programmer

Jason IlanoAdam Stritzel

Engineering Lead/Battle Mode Programmer

Matthew Scott

World Mode/UI Programmer

Adam Schaeffer

3D/Vfx Programmer

Siang Lin Loo

Art Director

Annabella Serra

President

Rich Silveira

VP Internal Development

Ted Woolsey