Games
Road Rash: Jailbreak
Jahr
Veröffentlichungsdatum
04. Februar 2000
Plattformen
Perspektiven
Bewertung

Character/Vehicle visual Design and Direction

Lori Washbon

World Visual Design and Direction

Daniel D. Wood

VP Production

Richard Hilleman

Produzent

Hunter Smith

Build and Tools Engineer

Vivek Melwani

Assist. Development Director

Stephen Barry

Opponent AI

Priamos Georgiades

Object Rendering

James Rogers

EA Academy Intern

Marc Wilhelm

Creative Direction

Randall BreenMike Lopez

Urban Design

Stephen Murray

Engineering Manager and Lead

James Rogers

Audio and Streaming

David O'Neal

World Rendering

Mark Vaden

Art Director and Lead Artist

Daniel D. Wood

Associate Producer

Stephen Murray

Additional Optimization Support

Dean GrandquistJason Woodward

EA Acadamy Interns

Pavan ChatlaniMichael Delp

3D Character Animation

Sung Moon Kwon

Asst. Lead Test

Matthew Dominguez

Assistant Producer

Joel Wade

Development Director

Dana Tom

Pedestrians and Vehicles

Mira F. Ross

Game Design, Tuning and Direction

Randall BreenMike Lopez

Technical Design

James Rogers

Country Design

Joel Wade

Tools and AI/Physics Support

Cary Gee

Physics and Camera

Cyril Zeller

Streaming and Optimization Support

Scott Eklund

Additional 3D Art Support

Alex MathisSantiago NunezJean Z. Xiong

Production Support

Timothy Attuquayefio

Front End, Optimization and Panoramas

Dan Burnash

Animation and F/X

Ravindar Roopreddy
Jahr: 2000
Veröffentlichungsdatum
04. Februar 2000
Plattformen: PlayStation
Perspektiven: Blick von hinten
Bewertung: ?
Kritiken: ?
Entwickler: Electronic Arts, Inc. Publishers: Electronic Arts, Inc.

Character/Vehicle visual Design and Direction

Lori Washbon

World Visual Design and Direction

Daniel D. Wood

VP Production

Richard Hilleman

Produzent

Hunter Smith

Build and Tools Engineer

Vivek Melwani

Assist. Development Director

Stephen Barry

Opponent AI

Priamos Georgiades

Object Rendering

James Rogers

EA Academy Intern

Marc Wilhelm

Creative Direction

Randall BreenMike Lopez

Urban Design

Stephen Murray

Engineering Manager and Lead

James Rogers

Audio and Streaming

David O'Neal

World Rendering

Mark Vaden

Art Director and Lead Artist

Daniel D. Wood

Associate Producer

Stephen Murray

Additional Optimization Support

Dean GrandquistJason Woodward

EA Acadamy Interns

Pavan ChatlaniMichael Delp

3D Character Animation

Sung Moon Kwon

Asst. Lead Test

Matthew Dominguez

Assistant Producer

Joel Wade

Development Director

Dana Tom

Pedestrians and Vehicles

Mira F. Ross

Game Design, Tuning and Direction

Randall BreenMike Lopez

Technical Design

James Rogers

Country Design

Joel Wade

Tools and AI/Physics Support

Cary Gee

Physics and Camera

Cyril Zeller

Streaming and Optimization Support

Scott Eklund

Additional 3D Art Support

Alex MathisSantiago NunezJean Z. Xiong

Production Support

Timothy Attuquayefio

Front End, Optimization and Panoramas

Dan Burnash

Animation and F/X

Ravindar Roopreddy